Move Collapsing Headers in Weapons to Separate Tab (#3627)

This commit is contained in:
Arthur
2024-09-01 22:43:01 +03:00
committed by GitHub
parent 351749e598
commit 0d26223bfe
10 changed files with 389 additions and 253 deletions

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@ -11,7 +11,7 @@ command.call_player(somePlayerIndex, "spawn", {joaat("adder")})
For a complete list of available command functions, please refer to the command table documentation.
## Command Count: 209
## Command Count: 210
### breakup
BREAKUP_KICK_DESC
@ -849,3 +849,6 @@ Arg Count: 0
Toggles the command executor window
Arg Count: 0
### resetweaps
Resets your weapon loadout to default.
Arg Count: 0

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@ -207,3 +207,4 @@
[20:46:19.5971135][INFO/command.cpp:48] Command | player_db_auto_update_states | Auto Update Player Online States | Toggling this feature will automatically update the player online states every 5minutes. | 0
[20:46:19.5971390][INFO/command.cpp:48] Command | vehiclecontrol | Vehicle controller | Enables/Disables the vehicle controller. | 0
[20:46:19.5972044][INFO/command.cpp:48] Command | cmdexecutor | Toggle Command Executor | Toggles the command executor window | 0
[20:46:19.5972044][INFO/command.cpp:48] Command | resetweaps | Reset Weapons | Resets your weapon loadout to default. | 0

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@ -13,10 +13,11 @@ end)
For a complete list of available gui functions, please refer to the tab class documentation and the gui table documentation.
## Tab Count: 49
## Tab Count: 50
### `GUI_TAB_SELF`
### `GUI_TAB_WEAPONS`
### `GUI_TAB_WEAPONS_AMMUNATION`
### `GUI_TAB_TELEPORT`
### `GUI_TAB_CUSTOM_TELEPORT`
### `GUI_TAB_MOBILE`