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feat(Self): Superjump (#809)
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22
src/backend/looped/self/beast_jump.cpp
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22
src/backend/looped/self/beast_jump.cpp
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#include "natives.hpp"
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#include "backend/looped_command.hpp"
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#include "gta/enums.hpp"
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namespace big
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{
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class beast_jump_looped : looped_command
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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if (PAD::IS_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_JUMP) && !PED::IS_PED_IN_ANY_VEHICLE(self::ped, NULL) && !ENTITY::IS_ENTITY_IN_AIR(self::ped))
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{
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TASK::TASK_JUMP(self::ped, true, true, true);
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}
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}
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};
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beast_jump_looped g_beast_jump_looped("beastjump", "Beast Jump", "Allows You To Jump As If You Were The Beast Like In The Beast Event", g.self.beast_jump);
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}
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31
src/backend/looped/self/super_jump.cpp
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31
src/backend/looped/self/super_jump.cpp
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#include "natives.hpp"
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#include "backend/looped_command.hpp"
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#include "gta/enums.hpp"
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namespace big
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{
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class super_jump_looped : looped_command
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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if (PAD::IS_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_JUMP) && !PED::IS_PED_IN_ANY_VEHICLE(self::ped, NULL) && !ENTITY::IS_ENTITY_IN_AIR(self::ped))
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{
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ENTITY::APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS(self::ped, 0, 0, 10000, 5000, true, true, true, false);
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}
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if (PED::IS_PED_FALLING(self::ped))
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{
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TASK::CLEAR_PED_TASKS(self::ped);
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}
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if (WEAPON::HAS_PED_GOT_WEAPON(self::ped, RAGE_JOAAT("p_parachute_s"), false))
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{
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WEAPON::SET_CURRENT_PED_WEAPON(self::ped, RAGE_JOAAT("WEAPON_UNARMED"), true);
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}
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}
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};
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super_jump_looped g_super_jump_looped("superjump", "Super Jump", "Allows You To Jump Really High", g.self.super_jump);
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}
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