refactor: Modernized/optimized general code, bug fixing and more (#226)

* refactor: Use self globals

* refactor: Use gui::components

* fix(Vehicle Preview): Addresses #119

Previewed vehicle set to unclimbable

Only preview when hovered on vehicle

* fix(Infinite Clip): Disabling it now works

* fix(No Ragdoll): Disabling it now works

Removed unnecessary calls to natives (0xB128377056A54E2A should be enough)

* fix(Spawn): Wrong footer placement

* fix self globals file name typo

* refactor(Mobile): Clear ped tasks when set conditions are met

Only clear ped tasks if pv_teleport_into bool is true and ped is in a vehicle

* feat(Weapons): Remove current weapon

* refactor: Added missing variable in calls to self globals

* refactor: Utilize usage of ControllerInputs

* fix(Vehicle Fly): uninitialized local variable 'ped' used

* refactor(No Ragdoll, Infinite Clip): Only run on boolean change.

* refactor(Infinite Ammo): Simplified code

* refactor: Utilize ControllerInputs in other areas of code

* refactor: Utilize ControllerInputs in other areas of code
This commit is contained in:
karifeld
2022-05-23 06:38:45 +08:00
committed by GitHub
parent cf2ae14a3e
commit 0f09234130
45 changed files with 353 additions and 269 deletions

View File

@ -17,7 +17,7 @@ namespace big
if (g_player_service->get_selected()->is_valid())
{
// if (ImGui::Button("Desync")) { gta_util::get_network_player_mgr()->RemovePlayer(g_player_service->get_selected()->get_net_game_player()); }
//components::button("Desync", [] { gta_util::get_network_player_mgr()->RemovePlayer(g_player_service->get_selected()->get_net_game_player()); });
if (ImGui::TreeNode("Misc")) {
components::button("Steal Outfit", [] {