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refactor: Modernized/optimized general code, bug fixing and more (#226)
* refactor: Use self globals * refactor: Use gui::components * fix(Vehicle Preview): Addresses #119 Previewed vehicle set to unclimbable Only preview when hovered on vehicle * fix(Infinite Clip): Disabling it now works * fix(No Ragdoll): Disabling it now works Removed unnecessary calls to natives (0xB128377056A54E2A should be enough) * fix(Spawn): Wrong footer placement * fix self globals file name typo * refactor(Mobile): Clear ped tasks when set conditions are met Only clear ped tasks if pv_teleport_into bool is true and ped is in a vehicle * feat(Weapons): Remove current weapon * refactor: Added missing variable in calls to self globals * refactor: Utilize usage of ControllerInputs * fix(Vehicle Fly): uninitialized local variable 'ped' used * refactor(No Ragdoll, Infinite Clip): Only run on boolean change. * refactor(Infinite Ammo): Simplified code * refactor: Utilize ControllerInputs in other areas of code * refactor: Utilize ControllerInputs in other areas of code
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@ -17,7 +17,7 @@ namespace big
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if (g_player_service->get_selected()->is_valid())
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{
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// if (ImGui::Button("Desync")) { gta_util::get_network_player_mgr()->RemovePlayer(g_player_service->get_selected()->get_net_game_player()); }
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//components::button("Desync", [] { gta_util::get_network_player_mgr()->RemovePlayer(g_player_service->get_selected()->get_net_game_player()); });
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if (ImGui::TreeNode("Misc")) {
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components::button("Steal Outfit", [] {
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