refactor: Modernized/optimized general code, bug fixing and more (#226)

* refactor: Use self globals

* refactor: Use gui::components

* fix(Vehicle Preview): Addresses #119

Previewed vehicle set to unclimbable

Only preview when hovered on vehicle

* fix(Infinite Clip): Disabling it now works

* fix(No Ragdoll): Disabling it now works

Removed unnecessary calls to natives (0xB128377056A54E2A should be enough)

* fix(Spawn): Wrong footer placement

* fix self globals file name typo

* refactor(Mobile): Clear ped tasks when set conditions are met

Only clear ped tasks if pv_teleport_into bool is true and ped is in a vehicle

* feat(Weapons): Remove current weapon

* refactor: Added missing variable in calls to self globals

* refactor: Utilize usage of ControllerInputs

* fix(Vehicle Fly): uninitialized local variable 'ped' used

* refactor(No Ragdoll, Infinite Clip): Only run on boolean change.

* refactor(Infinite Ammo): Simplified code

* refactor: Utilize ControllerInputs in other areas of code

* refactor: Utilize ControllerInputs in other areas of code
This commit is contained in:
karifeld
2022-05-23 06:38:45 +08:00
committed by GitHub
parent cf2ae14a3e
commit 0f09234130
45 changed files with 353 additions and 269 deletions

View File

@ -26,7 +26,9 @@ namespace big
components::input_text_with_hint("Model Name", "Search", model, sizeof(model), ImGuiInputTextFlags_EnterReturnsTrue, []
{
const auto location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::PLAYER_PED_ID(), 2.f, 2.f, 0.f);
Ped ped = self::ped;
const auto location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(ped, 2.f, 2.f, 0.f);
const Vehicle veh = vehicle::spawn(model, location, g_local_player->m_player_info->m_ped->m_navigation->m_heading + 90.f);
if (g->spawn.spawn_inside)
@ -82,11 +84,13 @@ namespace big
if (g->spawn.preview_vehicle && ImGui::IsItemHovered())
g_vehicle_preview_service->set_preview_vehicle(item);
else if (g->spawn.preview_vehicle && !ImGui::IsAnyItemHovered())
g_vehicle_preview_service->stop_preview();
}
}
ImGui::ListBoxFooter();
}
else ImGui::Text("No vehicles in registry.");
ImGui::ListBoxFooter();
}
}
}