Add Return Value Support for Script Functions (#3479)

* Add Return Value Support for Script Functions
* Removed address-of operator on instruction_pointer parameter, as sol is pass-by-value.
* Fixed reset_session_data & start_creator_script
* Added support for Vector3 and updated casting for bool type for proper conversion to Lua boolean
* Updated documentation for scr_function
* Added get_int method and updated param names for script functions
* Fix #3497 graceful landing not saved.
* Added a check in view_lsc to see if the vehicle can accept clan logos first.
* Fixed vehicle clan logo SP bypass not working properly.
* Fixed COPY VEHICLE not giving persist_car_service::spawn_vehicle_json the target's ped so it can copy their clan logo and not ours.
Fixed spawn_vehicle_json calling add_clan_logo_to_vehicle with our logo and not the ped parameter's logo.
* Added Clone Player Car.
* Fixed has_clan_logo check in view_lsc being given the wrong parameter.

---------

Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
This commit is contained in:
Arthur
2024-08-06 15:46:48 +03:00
committed by GitHub
parent 6ebd3d753f
commit 12906d0365
42 changed files with 606 additions and 3549 deletions

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@ -63,6 +63,18 @@ Rips the current memory address and returns a new pointer object.
pointer = pointer:rip(offset)
```
### `get_int()`
Retrieves the value stored at the memory address as the specified type.
- **Returns:**
- `number`: the value stored at the memory address as the specified type.
**Example Usage:**
```lua
number = pointer:get_int()
```
### `get_byte()`
Retrieves the value stored at the memory address as the specified type.
@ -123,6 +135,18 @@ Retrieves the value stored at the memory address as the specified type.
number = pointer:get_qword()
```
### `set_int(value)`
Sets the value at the memory address to the specified value of the given type.
- **Parameters:**
- `value` (number): new value.
**Example Usage:**
```lua
pointer:set_int(value)
```
### `set_byte(value)`
Sets the value at the memory address to the specified value of the given type.

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@ -0,0 +1,43 @@
# Table: scr_function
Table for calling GTA script functions. Needs to be called in the fiber pool or a GTA script. Only call the function when necessary.
## Functions (2)
### `call_script_function(script_name, function_name, pattern, return_type_string, args_)`
Calls a script function with the given arguments. Returns the return value as the given type.
- **Parameters:**
- `script_name` (string): Name of the script.
- `function_name` (string): Name of the function. This parameter needs to be unique.
- `pattern` (string): Pattern to scan for within the script.
- `return_type_string` (string): Return type of the function. Supported types are **"int"**, **"bool"**, **"const char\*/string"**, **"ptr/pointer/*"**, **"float"**, and **"vector3"**. Anything different will be rejected.
- `_args` (table): Arguments to pass to the function. Supported types are the same as return types.
**Example Usage:**
```lua
local value = scr_function.call_script_function("freemode", "wear_sunglasses_at_night", "69 42 06 66", "bool", {
{ "int", 69 },
{ "float", 4.20 },
{ "int", 666 }
})
```
### `call_script_function(script_name, instruction_pointer, return_type_string, args_)`
Calls a script function directly using the function position with the given arguments. Returns the return value as the given type.
- **Parameters:**
- `script_name` (string): Name of the script.
- `function_name` (string): Name of the function.
- `instruction_pointer` (integer): Position of the function within the script.
- `return_type_string` (string): Return type of the function. Supported types are **"int"**, **"bool"**, **"const char\*/string"**, **"ptr/pointer/*"**, **"float"**, and **"vector3"**. Anything different will be rejected.
- `_args` (table): Arguments to pass to the function. Supported types are the same as return types.
**Example Usage:**
```lua
local value = scr_function.call_script_function("freemode", 0xE792, "string", {
{ "int", 191 }
})
```

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@ -106,22 +106,6 @@ Adds a patch for the specified script.
script.add_patch("fm_content_xmas_truck", "Flickering Fix", "56 ? ? 4F ? ? 40 ? 5D ? ? ? 74", 0, {0x2B, 0x00, 0x00})
```
### `call_function(name, script_name, pattern, offset, _args)`
Calls a function from the specified script.
- **Parameters:**
- `name` (string): The name of the script function.
- `script_name` (string): The name of the script.
- `pattern` (string): The pattern to scan for within the script.
- `offset` (integer): The position within the pattern.
- `_args` (table): The arguments to pass to the script function.
**Example Usage:**
```lua
script.call_function("Collect Collectible", "freemode", "2D 05 33 00 00", 0, {17, 0, 1, 1, 0})
```
### `start_launcher_script(script_name)`
Tries to start a launcher script. Needs to be called in the fiber pool or a loop.