feat(GravityGun): Entities are transparent while held

This commit is contained in:
Yimura 2021-01-22 02:07:44 +01:00
parent 9d605bcf16
commit 1c5906d0bc

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@ -94,11 +94,13 @@ namespace big
velocity.z = location.z + (dist * sin(pitch)) - other.z; velocity.z = location.z + (dist * sin(pitch)) - other.z;
ENTITY::SET_ENTITY_VELOCITY(entity, velocity.x * (float)multiplier, velocity.y * (float)multiplier, velocity.z * (float)multiplier); ENTITY::SET_ENTITY_VELOCITY(entity, velocity.x * (float)multiplier, velocity.y * (float)multiplier, velocity.z * (float)multiplier);
ENTITY::SET_ENTITY_ALPHA(entity, 105, 0);
} }
} }
else if (entity != 0) else if (entity != 0)
{ {
ENTITY::SET_ENTITY_COLLISION(entity, true, true); ENTITY::SET_ENTITY_COLLISION(entity, true, true);
ENTITY::SET_ENTITY_ALPHA(entity, 255, 0);
entity = 0; entity = 0;