mirror of
https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-06-15 14:07:21 +08:00
refactor(Teleport): Fixed and optimised code
This commit is contained in:
parent
337ac85200
commit
1d631a86ce
@ -1,41 +1,20 @@
|
||||
#include "teleport.hpp"
|
||||
#include "functions.hpp"
|
||||
#include "natives.hpp"
|
||||
#include "notify.hpp"
|
||||
#include "script.hpp"
|
||||
|
||||
namespace big
|
||||
{
|
||||
bool teleport::load_ground_at_3dcoord(Vector3 location)
|
||||
bool teleport::load_ground_at_3dcoord(Vector3& location)
|
||||
{
|
||||
float groundZ;
|
||||
uint8_t attempts = 10;
|
||||
|
||||
for (uint8_t i = 0; i < attempts; i++)
|
||||
{
|
||||
// Only request a collision after the first try failed because the location might already be loaded on first attempt.
|
||||
for (uint8_t z = 0; i && z < 1000; z += 100)
|
||||
{
|
||||
STREAMING::REQUEST_COLLISION_AT_COORD(location.x, location.y, z);
|
||||
|
||||
script::get_current()->yield();
|
||||
}
|
||||
|
||||
if (MISC::GET_GROUND_Z_FOR_3D_COORD(location.x, location.y, 1000.f, &groundZ, false, false))
|
||||
return true;
|
||||
|
||||
script::get_current()->yield();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector3 teleport::get_ground_at_3dcoord(Vector3 location)
|
||||
{
|
||||
float groundZ;
|
||||
uint8_t attempts = 10;
|
||||
for (uint8_t i = 0; i < attempts; i++)
|
||||
{
|
||||
// Only request a collision after the first try failed because the location might already be loaded on first attempt.
|
||||
for (uint8_t z = 0; i && z < 1000; z += 100)
|
||||
for (uint16_t z = 0; i && z < 1000; z += 100)
|
||||
{
|
||||
STREAMING::REQUEST_COLLISION_AT_COORD(location.x, location.y, (float)z);
|
||||
|
||||
@ -46,42 +25,36 @@ namespace big
|
||||
{
|
||||
location.z = groundZ + 1.f;
|
||||
|
||||
break;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (i == attempts - 1) location.z = 1000.f;
|
||||
|
||||
script::get_current()->yield();
|
||||
}
|
||||
|
||||
return location;
|
||||
location.z = 1000.f;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool teleport::bring_blip(int blipSprite, int blipColor, int flag)
|
||||
{
|
||||
Blip blipHandle = HUD::GET_FIRST_BLIP_INFO_ID(blipSprite);
|
||||
while (HUD::DOES_BLIP_EXIST(blipHandle) && (blipColor != -1 && HUD::GET_BLIP_COLOUR(blipHandle) != blipColor))
|
||||
{
|
||||
blipHandle = HUD::GET_NEXT_BLIP_INFO_ID(blipSprite);
|
||||
Blip blip;
|
||||
for (blip = HUD::GET_FIRST_BLIP_INFO_ID(blipSprite);
|
||||
HUD::DOES_BLIP_EXIST(blip) &&
|
||||
blipColor != -1 && HUD::GET_BLIP_COLOUR(blip);
|
||||
blip = HUD::GET_NEXT_BLIP_INFO_ID(blipSprite)
|
||||
) script::get_current()->yield();
|
||||
if (!HUD::DOES_BLIP_EXIST(blip) || (blipColor != -1 && HUD::GET_BLIP_COLOUR(blip) != blipColor)) return false;
|
||||
|
||||
script::get_current()->yield();
|
||||
}
|
||||
if (!HUD::DOES_BLIP_EXIST(blipHandle) || (blipColor != -1 && HUD::GET_BLIP_COLOUR(blipHandle) != blipColor)) return false;
|
||||
|
||||
Vector3 location = HUD::GET_BLIP_COORDS(blipHandle);
|
||||
Vector3 location = HUD::GET_BLIP_COORDS(blip);
|
||||
|
||||
Entity veh = VEHICLE::GET_CLOSEST_VEHICLE(location.x, location.y, location.z, 5.f, 0, flag);
|
||||
|
||||
if (!ENTITY::DOES_ENTITY_EXIST(veh)) return false;
|
||||
|
||||
while (!NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(veh))
|
||||
{
|
||||
NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(veh);
|
||||
func::take_control_of_entity(veh);
|
||||
|
||||
script::get_current()->yield();
|
||||
}
|
||||
|
||||
Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id);
|
||||
Ped player = PLAYER::PLAYER_PED_ID();
|
||||
location = ENTITY::GET_ENTITY_COORDS(player, true);
|
||||
|
||||
ENTITY::SET_ENTITY_COORDS(veh, location.x, location.y, location.z + 1.f, 0, 0, 0, true);
|
||||
@ -93,7 +66,8 @@ namespace big
|
||||
}
|
||||
else
|
||||
{
|
||||
PED::SET_PED_INTO_VEHICLE(player, veh, -2);
|
||||
int seatIndex = VEHICLE::IS_VEHICLE_SEAT_FREE(veh, -1, false) ? -1 : -2;
|
||||
PED::SET_PED_INTO_VEHICLE(player, veh, seatIndex);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -103,17 +77,16 @@ namespace big
|
||||
{
|
||||
Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id);
|
||||
|
||||
Blip blipHandle = HUD::GET_FIRST_BLIP_INFO_ID(blipSprite);
|
||||
while (HUD::DOES_BLIP_EXIST(blipHandle) && (blipColor != -1 && HUD::GET_BLIP_COLOUR(blipHandle) != blipColor))
|
||||
{
|
||||
blipHandle = HUD::GET_NEXT_BLIP_INFO_ID(blipSprite);
|
||||
Blip blip;
|
||||
for (blip = HUD::GET_FIRST_BLIP_INFO_ID(blipSprite);
|
||||
HUD::DOES_BLIP_EXIST(blip) &&
|
||||
blipColor != -1 && HUD::GET_BLIP_COLOUR(blip);
|
||||
blip = HUD::GET_NEXT_BLIP_INFO_ID(blipSprite)
|
||||
) script::get_current()->yield();
|
||||
if (!HUD::DOES_BLIP_EXIST(blip) || (blipColor != -1 && HUD::GET_BLIP_COLOUR(blip) != blipColor)) return false;
|
||||
|
||||
script::get_current()->yield();
|
||||
}
|
||||
if (!HUD::DOES_BLIP_EXIST(blipHandle) || (blipColor != -1 && HUD::GET_BLIP_COLOUR(blipHandle) != blipColor)) return false;
|
||||
|
||||
Vector3 location = HUD::GET_BLIP_COORDS(blipHandle);
|
||||
location = get_ground_at_3dcoord(location);
|
||||
Vector3 location = HUD::GET_BLIP_COORDS(blip);
|
||||
load_ground_at_3dcoord(location);
|
||||
|
||||
PED::SET_PED_COORDS_KEEP_VEHICLE(player, location.x, location.y, location.z);
|
||||
|
||||
@ -133,8 +106,7 @@ namespace big
|
||||
|
||||
Vector3 location = ENTITY::GET_ENTITY_COORDS(target, true);
|
||||
|
||||
for (uint8_t i = 0; !load_ground_at_3dcoord(location); i++)
|
||||
if (i == 5) break;
|
||||
load_ground_at_3dcoord(location);
|
||||
|
||||
Ped current = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id);
|
||||
|
||||
@ -158,8 +130,7 @@ namespace big
|
||||
}
|
||||
}
|
||||
|
||||
int seatIndex = -2;
|
||||
if (VEHICLE::IS_VEHICLE_SEAT_FREE(veh, -1, 0)) seatIndex = -1;
|
||||
int seatIndex = VEHICLE::IS_VEHICLE_SEAT_FREE(veh, -1, false) ? -1 : -2;
|
||||
|
||||
PED::SET_PED_INTO_VEHICLE(current, veh, seatIndex);
|
||||
}
|
||||
@ -183,8 +154,7 @@ namespace big
|
||||
if (!HUD::DOES_BLIP_EXIST(blipHandle)) return false;
|
||||
|
||||
Vector3 location = HUD::GET_BLIP_COORDS(blipHandle);
|
||||
|
||||
location = get_ground_at_3dcoord(location);
|
||||
load_ground_at_3dcoord(location);
|
||||
|
||||
PED::SET_PED_COORDS_KEEP_VEHICLE(player, location.x, location.y, location.z);
|
||||
|
||||
|
@ -6,9 +6,8 @@ namespace big
|
||||
class teleport
|
||||
{
|
||||
public:
|
||||
static bool load_ground_at_3dcoord(Vector3& location);
|
||||
static bool bring_blip(int blipSprite, int blipColor, int flag = 70);
|
||||
static bool load_ground_at_3dcoord(Vector3 location);
|
||||
static Vector3 get_ground_at_3dcoord(Vector3 location);
|
||||
static bool teleport_to_blip(int blipSprite, int blipColor = -1);
|
||||
static void teleport_into_player_vehicle(Player player);
|
||||
static void teleport_to_player(Player player);
|
||||
|
Loading…
x
Reference in New Issue
Block a user