fix(Player): SelectedPlayer struct was a copy and never updated causing the selected player to never update

This commit is contained in:
Yimura 2022-01-06 09:26:45 +01:00
parent 74fdad96fe
commit 3d71ab1b77

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@ -55,6 +55,9 @@ namespace big
script::get_current()->yield();
}
if (g.window.player) // update selected player only while the player menu is open
g.selected_player = g.players[g.selected_player.id];
busy = false;
}
}