fix(Spectate): Check if player is valid while spectating

This commit is contained in:
Yimura 2022-01-31 18:36:00 +01:00
parent 1dc68d23e1
commit 445514c8bf

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@ -9,7 +9,7 @@ namespace big
void looped::player_specate() void looped::player_specate()
{ {
if (g_player_service->m_selected_player == nullptr || !g.player.spectating) if (g_player_service->m_selected_player == nullptr || !g_player_service->m_selected_player->is_valid() || !g.player.spectating)
{ {
if (g.player.spectating) g.player.spectating = false; if (g.player.spectating) g.player.spectating = false;