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fix(UpdatePointers): Fixed issue where the player point would not be up to date
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@ -5,7 +5,6 @@ namespace big
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{
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{
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void looped::system_update_pointers()
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void looped::system_update_pointers()
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{
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{
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if (g_local_player == nullptr)
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g_local_player = gta_util::get_local_ped();
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g_local_player = gta_util::get_local_ped();
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}
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}
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}
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}
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