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Feat ptr cache continued (#1227)
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@ -39,14 +39,14 @@ namespace big
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const auto context_target_distance = math::calculate_distance_from_game_cam(context_target_pos);
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const auto context_target_multplr = context_target_distance > g.esp.global_render_distance[1] ? -1.f : 6.17757f / context_target_distance;
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if (g_pointers->m_get_screen_coords_for_world_coords(context_target_pos.data, &context_screen_x, &context_screen_y))
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if (g_pointers->m_gta.m_get_screen_coords_for_world_coords(context_target_pos.data, &context_screen_x, &context_screen_y))
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{
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const auto cm = g_context_menu_service->get_context_menu();
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if (cm == nullptr)
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return;
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const auto cm_start_x = static_cast<float>(*g_pointers->m_resolution_x) * context_screen_x + (67.5f * context_target_multplr);
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const auto cm_start_y = static_cast<float>(*g_pointers->m_resolution_y) * context_screen_y - (175.f * context_target_multplr);
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const auto cm_start_x = static_cast<float>(*g_pointers->m_gta.m_resolution_x) * context_screen_x + (67.5f * context_target_multplr);
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const auto cm_start_y = static_cast<float>(*g_pointers->m_gta.m_resolution_y) * context_screen_y - (175.f * context_target_multplr);
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const auto cm_col = ImGui::ColorConvertFloat4ToU32({0.549f, 0.639f, 0.710f, 0.3f});
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