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Refactored Allow All Weapons In Vehicle to force all vehicles to use … (#1730)
* Refactored Allow All Weapons In Vehicle to force all vehicles to use all GROUPs. * Refactored project to not depend on src/gta files that already exist in the GTA-V-Classes project. * feat(cmake): bump GTAV-Classes
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@ -24,7 +24,7 @@ namespace big
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components::button("Win Event", [] {
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if (auto checkpoints = gta_util::find_script_thread(RAGE_JOAAT("am_cp_collection")))
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*script_local(checkpoints->m_stack, scr_locals::am_cp_collection::player_broadcast_idx)
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.at(checkpoints->m_net_component->m_local_participant_index, 5)
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.at(((CGameScriptHandlerNetComponent*)checkpoints->m_net_component)->m_local_participant_index, 5)
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.at(4)
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.as<int*>() = 999'999'999;
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@ -290,11 +290,11 @@ namespace big
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g_fiber_pool->queue_job([] {
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scripts::force_host(RAGE_JOAAT("freemode"));
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if (auto script = gta_util::find_script_thread(RAGE_JOAAT("freemode")); script && script->m_net_component)
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script->m_net_component->block_host_migration(true);
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((CGameScriptHandlerNetComponent*)script->m_net_component)->block_host_migration(true);
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scripts::force_host(RAGE_JOAAT("fmmc_launcher"));
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if (auto script = gta_util::find_script_thread(RAGE_JOAAT("fmmc_launcher")); script && script->m_net_component)
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script->m_net_component->block_host_migration(true);
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((CGameScriptHandlerNetComponent*)script->m_net_component)->block_host_migration(true);
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});
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}
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if (ImGui::IsItemHovered())
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