fix(PlayerJoining): Fixed player joining

This commit is contained in:
Yimura 2021-02-07 01:13:23 +01:00
parent aff9e6a889
commit 6a8b21d8a6
3 changed files with 14 additions and 1 deletions

View File

@ -68,6 +68,16 @@ namespace big
STATS::STAT_GET_INT(RAGE_JOAAT("MPPLY_LAST_MP_CHAR"), statSlot, true);
}
void func::join_message(Player player)
{
if (!g_settings.options["join_message"]) return;
char join_msg[64];
sprintf(join_msg, "<C>%s</C> is joining...", g_pointers->m_get_player_name(player));
notify::above_map(join_msg);
}
void func::join_session_type(session_type session)
{
if (session.id == -1)

View File

@ -14,6 +14,7 @@ namespace big
static void delete_entity(Entity ent);
static double distance_between_vectors(Vector3 a, Vector3 b);
static void get_active_character_slot(int* statSlot);
static void join_message(Player player);
static void join_session_type(session_type session);
static bool raycast_entity(Entity* ent);
static void reset_vehicle_sell_stats();

View File

@ -1,3 +1,4 @@
#include "features/functions.hpp"
#include "features/sys.hpp"
#include <algorithm>
#include "fiber_pool.hpp"
@ -13,7 +14,8 @@ namespace big
{
if (NETWORK::NETWORK_IS_PLAYER_CONNECTED(i))
{
// if (!g_players[i].is_online) features::join_message((Player)i);
bool exists = g_players.find(i) != g_players.end();
if (!exists || (exists && !g_players.at(i).is_online)) func::join_message((Player)i);
players[i].id = i;
players[i].is_online = true;