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feat(CustomWeapons): Added vehicle gun
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@ -25,6 +25,7 @@ namespace big
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looped::weapons_delete_gun();
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looped::weapons_delete_gun();
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looped::weapons_gravity_gun();
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looped::weapons_gravity_gun();
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looped::weapons_repair_gun();
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looped::weapons_repair_gun();
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looped::weapons_vehicle_gun();
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}QUEUE_JOB_END_CLAUSE
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}QUEUE_JOB_END_CLAUSE
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QUEUE_JOB_BEGIN_CLAUSE()
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QUEUE_JOB_BEGIN_CLAUSE()
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@ -9,10 +9,11 @@ namespace big
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static void self_noclip();
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static void self_noclip();
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static void weapons_cage_gun();
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static void weapons_cage_gun();
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static void weapons_delete_gun();
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static void weapons_gravity_gun();
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static void weapons_gravity_gun();
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static void weapons_repair_gun();
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static void weapons_repair_gun();
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static void weapons_vehicle_gun();
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static void vehicle_speedo_meter();
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static void vehicle_speedo_meter();
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static void weapons_delete_gun();
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};
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};
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}
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}
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55
BigBaseV2/src/backend/looped/weapons/vehicle_gun.cpp
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55
BigBaseV2/src/backend/looped/weapons/vehicle_gun.cpp
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@ -0,0 +1,55 @@
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#include "backend/looped/looped.hpp"
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#include "core/enums.hpp"
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#include "util/math.hpp"
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#include "util/vehicle.hpp"
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namespace big
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{
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static const int controls[] = { 14, 15, 24 };
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void looped::weapons_vehicle_gun()
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{
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bool bVehicleGun = g.weapons.custom_weapon == CustomWeapon::VEHICLE_GUN;
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if (bVehicleGun)
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{
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Ped player = PLAYER::PLAYER_PED_ID();
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if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
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{
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PLAYER::DISABLE_PLAYER_FIRING(PLAYER::PLAYER_ID(), true);
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for (int control : controls)
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PAD::DISABLE_CONTROL_ACTION(0, control, true);
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if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24))
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{
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Vector3 location = ENTITY::GET_ENTITY_COORDS(player, true);
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Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2);
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float pitch = math::deg_to_rad(rot.x); // vertical
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//float roll = rot.y;
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float yaw = math::deg_to_rad(rot.z + 90); // horizontal
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float dist = 10.f;
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location.x += dist * cos(pitch) * cos(yaw);
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location.y += dist * sin(yaw) * cos(pitch);
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location.z += dist * sin(pitch);
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Vehicle veh = vehicle::spawn(
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"bus",
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location,
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ENTITY::GET_ENTITY_HEADING(player)
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);
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Vector3 velocity;
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dist = 150.f;
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velocity.x = dist * cos(pitch) * cos(yaw);
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velocity.y = dist * sin(yaw) * cos(pitch);
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velocity.z = dist * sin(pitch);
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ENTITY::SET_ENTITY_ROTATION(veh, rot.x, rot.y, rot.z, 2, 1);
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ENTITY::SET_ENTITY_VELOCITY(veh, velocity.x, velocity.y, velocity.z);
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}
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}
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}
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}
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}
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@ -11,5 +11,6 @@ const custom_weapon custom_weapons[] = {
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{ big::CustomWeapon::CAGE_GUN, "Cage Gun" },
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{ big::CustomWeapon::CAGE_GUN, "Cage Gun" },
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{ big::CustomWeapon::DELETE_GUN, "Delete Gun" },
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{ big::CustomWeapon::DELETE_GUN, "Delete Gun" },
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{ big::CustomWeapon::GRAVITY_GUN, "Gravity Gun" },
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{ big::CustomWeapon::GRAVITY_GUN, "Gravity Gun" },
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{ big::CustomWeapon::REPAIR_GUN, "Repair Gun" }
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{ big::CustomWeapon::REPAIR_GUN, "Repair Gun" },
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{ big::CustomWeapon::VEHICLE_GUN, "Vehicle Gun" }
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};
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};
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@ -8,7 +8,8 @@ namespace big
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CAGE_GUN,
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CAGE_GUN,
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DELETE_GUN,
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DELETE_GUN,
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GRAVITY_GUN,
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GRAVITY_GUN,
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REPAIR_GUN
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REPAIR_GUN,
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VEHICLE_GUN
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};
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};
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enum class SpeedoMeter
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enum class SpeedoMeter
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