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https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-07-15 15:07:51 +08:00
Lua: can make new tabs from lua scripts, doc generation for available tabs to use (#1593)
* lua api: add globals.get_uint and globals.set_uint * lua doc: remove duplicate function check as we can overload so it doesn't make sense * lua doc gen: add support for parsing the tabs enum * gui: custom lua tabs don't have a `func` rendering function but can still have elements to draw * lua doc: update generated doc * chore: code style * chore: minor spelling mistake * chore: code style * gui_service: add runtime removal of tabs * refactor: make it so that it's less likely defining tabs and their translation key in a wrong way. * lua api: ability to add custom tabs to the gui from lua
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@ -9,12 +9,15 @@ namespace big
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{
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void view::active_view()
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{
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auto selected = g_gui_service->get_selected();
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const auto selected = g_gui_service->get_selected();
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if (selected->func == nullptr)
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if (selected->func == nullptr &&
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(g_lua_manager && !g_lua_manager->has_gui_to_draw(selected->hash)))
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{
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return;
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}
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static float alpha = 1.f;
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constexpr float alpha = 1.f;
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ImGui::SetNextWindowPos({(300.f + 20.f) * g.window.gui_scale, 100.f * g.window.gui_scale}, ImGuiCond_Always);
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ImGui::SetNextWindowSize({0.f, 0.f});
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@ -31,7 +34,9 @@ namespace big
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
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components::title(key);
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ImGui::Separator();
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selected->func();
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if (selected->func)
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selected->func();
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if (g_lua_manager)
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g_lua_manager->draw_gui(selected->hash);
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