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https://github.com/Mr-X-GTA/YimMenu.git
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feat(PlayerList): Show self at the top, separated by a divider (#271)
Additionally I redesigned how the player service worked. Co-authored-by: Yimura <andreas.maerten@scarlet.be>
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@ -1,5 +1,5 @@
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#include "gta_util.hpp"
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#include "friends_service.hpp"
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#include "gta_util.hpp"
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#include "player_service.hpp"
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namespace big
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@ -7,74 +7,74 @@ namespace big
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player::player(CNetGamePlayer* net_game_player)
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: m_net_game_player(net_game_player)
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{
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m_is_friend = friends_service::is_friend(net_game_player);
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}
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CAutomobile* player::get_current_vehicle()
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CAutomobile* player::get_current_vehicle() const
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{
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if (CPed* ped = this->get_ped(); ped != nullptr)
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if (CAutomobile* vehicle = ped->m_vehicle; vehicle != nullptr)
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if (const auto ped = this->get_ped(); ped != nullptr)
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if (const auto vehicle = ped->m_vehicle; vehicle != nullptr)
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return vehicle;
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return nullptr;
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}
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const char* player::get_name()
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const char* player::get_name() const
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{
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return m_net_game_player == nullptr ? "" : m_net_game_player->get_name();
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}
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rage::netPlayerData* player::get_net_data()
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rage::netPlayerData* player::get_net_data() const
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{
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return m_net_game_player == nullptr ? nullptr : m_net_game_player->get_net_data();
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}
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CNetGamePlayer* player::get_net_game_player()
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CNetGamePlayer* player::get_net_game_player() const
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{
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return m_net_game_player;
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}
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CPed* player::get_ped()
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CPed* player::get_ped() const
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{
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if (CPlayerInfo* player_info = this->get_player_info(); player_info != nullptr)
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if (CPed* ped = player_info->m_ped; ped != nullptr)
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if (const auto player_info = this->get_player_info(); player_info != nullptr)
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if (const auto ped = player_info->m_ped; ped != nullptr)
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return ped;
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return nullptr;
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}
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CPlayerInfo* player::get_player_info()
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CPlayerInfo* player::get_player_info() const
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{
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if (m_net_game_player != nullptr && m_net_game_player->m_player_info != nullptr)
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return m_net_game_player->m_player_info;
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return nullptr;
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}
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uint8_t player::id()
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uint8_t player::id() const
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{
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return m_net_game_player == nullptr ? -1 : m_net_game_player->m_player_id;
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}
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bool player::is_host()
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bool player::is_host() const
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{
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return m_net_game_player == nullptr ? false : m_net_game_player->is_host();
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}
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bool player::is_friend()
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bool player::is_friend() const
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{
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return m_is_friend;
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}
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bool player::is_valid()
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bool player::is_valid() const
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{
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return m_net_game_player == nullptr ? false : m_net_game_player->is_valid();
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}
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bool player::equals(CNetGamePlayer* net_game_player)
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bool player::equals(const CNetGamePlayer* net_game_player) const
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{
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return net_game_player == m_net_game_player;
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}
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std::string player::to_lowercase_identifier()
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std::string player::to_lowercase_identifier() const
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{
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std::string lower = this->get_name();
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std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
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@ -83,82 +83,70 @@ namespace big
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}
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player_service::player_service()
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: m_selected_player(m_dummy)
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{
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g_player_service = this;
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m_dummy_player = new player(nullptr);
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auto network_player_mgr = gta_util::get_network_player_mgr();
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const auto network_player_mgr = gta_util::get_network_player_mgr();
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if (!network_player_mgr)
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return;
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auto net_game_player = network_player_mgr->m_local_net_player;
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if (!net_game_player)
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return;
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m_self = &network_player_mgr->m_local_net_player;
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for (uint16_t i = 0; i < network_player_mgr->m_player_limit; ++i)
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{
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net_game_player = network_player_mgr->m_player_list[i];
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player_join(net_game_player);
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}
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player_join(network_player_mgr->m_player_list[i]);
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}
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player_service::~player_service()
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{
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g_player_service = nullptr;
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delete m_dummy_player;
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}
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void player_service::do_cleanup()
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{
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m_selected_player = nullptr;
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m_players.clear();
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}
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player* player_service::get_by_name(std::string name)
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player_ptr player_service::get_by_name(std::string name)
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{
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std::transform(name.begin(), name.end(), name.begin(), ::tolower);
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if (auto it = m_players.find(name); it != m_players.end())
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return it->second.get();
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if (const auto it = m_players.find(name); it != m_players.end())
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return it->second;
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return nullptr;
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}
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player* player_service::get_by_msg_id(uint32_t msg_id)
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player_ptr player_service::get_by_msg_id(uint32_t msg_id) const
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{
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std::map<std::string, std::unique_ptr<player>>::iterator it;
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for (it = m_players.begin(); it != m_players.end(); it++)
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{
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if (it->second.get()->get_net_game_player()->m_msg_id == msg_id)
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return it->second.get();
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}
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for (const auto& [name, player] : m_players)
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if (player->get_net_game_player()->m_msg_id == msg_id)
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return player;
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return nullptr;
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}
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player* player_service::get_by_host_token(uint64_t token)
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player_ptr player_service::get_by_host_token(uint64_t token) const
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{
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std::map<std::string, std::unique_ptr<player>>::iterator it;
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for (it = m_players.begin(); it != m_players.end(); it++)
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{
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if (it->second.get()->get_net_data()->m_host_token == token)
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return it->second.get();
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}
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for (const auto& [name, player] : m_players)
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if (player->get_net_data()->m_host_token == token)
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return player;
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return nullptr;
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}
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player* player_service::get_selected()
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player_ptr player_service::get_selected() const
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{
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return m_selected_player == nullptr ? m_dummy_player : m_selected_player;
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return m_selected_player;
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}
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player_ptr player_service::get_self() const
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{
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return std::make_shared<player>(*m_self);
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}
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void player_service::player_join(CNetGamePlayer* net_game_player)
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{
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if (net_game_player == nullptr) return;
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std::unique_ptr<player> plyr = std::make_unique<player>(net_game_player);
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plyr->m_is_friend = friends_service::is_friend(plyr);
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if (net_game_player == nullptr || net_game_player == *m_self) return;
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auto plyr = std::make_shared<player>(net_game_player);
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m_players.emplace(
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plyr->to_lowercase_identifier(),
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std::move(plyr)
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@ -169,13 +157,13 @@ namespace big
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{
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if (net_game_player == nullptr) return;
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if (m_selected_player && m_selected_player->equals(net_game_player))
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m_selected_player = nullptr;
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m_selected_player = m_dummy;
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std::unique_ptr<player> plyr = std::make_unique<player>(net_game_player);
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auto plyr = std::make_unique<player>(net_game_player);
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m_players.erase(plyr->to_lowercase_identifier());
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}
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void player_service::set_selected(player* plyr)
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void player_service::set_selected(player_ptr plyr)
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{
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m_selected_player = plyr;
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}
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