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refactor(GravityGun): Changed variable names
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@ -87,13 +87,13 @@ namespace big
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// float roll = rot.y;
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float yaw = functions::deg_to_rad(rot.z + 90); // horizontal
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Vector3 zRot;
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Vector3 velocity;
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zRot.x = location.x + (dist * cos(pitch) * cos(yaw));
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zRot.y = location.y + (dist * sin(yaw) * cos(pitch));
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zRot.z = location.z + (dist * sin(pitch));
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velocity.x = location.x + (dist * cos(pitch) * cos(yaw)) - other.x;
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velocity.y = location.y + (dist * sin(yaw) * cos(pitch)) - other.y;
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velocity.z = location.z + (dist * sin(pitch)) - other.z;
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ENTITY::SET_ENTITY_VELOCITY(entity, (zRot.x - other.x) * multiplier, (zRot.y - other.y) * multiplier, (zRot.z - other.z) * multiplier);
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ENTITY::SET_ENTITY_VELOCITY(entity, velocity.x * multiplier, velocity.y * multiplier, velocity.z * multiplier);
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}
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}
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else if (entity != 0)
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