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https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-06-17 23:07:26 +08:00
feat(noclip): fix aim nullifying noclip speed. (#1791)
* keep using SET_ENTITY_VELOCITY when not aiming * provide GUI for editing speed of noclip
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3eacc0998c
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@ -10,7 +10,7 @@ namespace big
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{
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{
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static constexpr ControllerInputs controls[] = {ControllerInputs::INPUT_SPRINT, ControllerInputs::INPUT_MOVE_UP_ONLY, ControllerInputs::INPUT_MOVE_DOWN_ONLY, ControllerInputs::INPUT_MOVE_LEFT_ONLY, ControllerInputs::INPUT_MOVE_RIGHT_ONLY, ControllerInputs::INPUT_DUCK};
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static constexpr ControllerInputs controls[] = {ControllerInputs::INPUT_SPRINT, ControllerInputs::INPUT_MOVE_UP_ONLY, ControllerInputs::INPUT_MOVE_DOWN_ONLY, ControllerInputs::INPUT_MOVE_LEFT_ONLY, ControllerInputs::INPUT_MOVE_RIGHT_ONLY, ControllerInputs::INPUT_DUCK};
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static constexpr float speed = 20.f;
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static constexpr float speed = 1.0f;
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class noclip : looped_command
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class noclip : looped_command
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{
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{
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@ -39,7 +39,7 @@ namespace big
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m_entity = ent;
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m_entity = ent;
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}
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}
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Vector3 vel = {0.f, 0.f, 0.f};
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Vector3 vel{};
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// Left Shift
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// Left Shift
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if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_SPRINT))
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if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_SPRINT))
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@ -76,13 +76,29 @@ namespace big
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ENTITY::FREEZE_ENTITY_POSITION(ent, false);
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ENTITY::FREEZE_ENTITY_POSITION(ent, false);
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const auto is_aiming = PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_AIM);
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if (is_aiming)
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{
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vel = vel * g.self.noclip_aim_speed_multiplier;
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const auto offset = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(ent, vel.x * m_speed_multiplier, vel.y * m_speed_multiplier, vel.z * m_speed_multiplier);
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ENTITY::SET_ENTITY_VELOCITY(ent, 0, 0, 0);
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ENTITY::SET_ENTITY_COORDS_NO_OFFSET(ent, offset.x, offset.y, offset.z, true, true, true);
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}
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else
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{
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vel = vel * g.self.noclip_speed_multiplier;
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const auto offset = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(ent, vel.x, vel.y, 0.f);
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const auto offset = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(ent, vel.x, vel.y, 0.f);
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vel.x = offset.x - location.x;
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vel.x = offset.x - location.x;
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vel.y = offset.y - location.y;
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vel.y = offset.y - location.y;
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ENTITY::SET_ENTITY_MAX_SPEED(ent, 999999999999);
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ENTITY::SET_ENTITY_VELOCITY(ent, vel.x * m_speed_multiplier, vel.y * m_speed_multiplier, vel.z * m_speed_multiplier);
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ENTITY::SET_ENTITY_VELOCITY(ent, vel.x * m_speed_multiplier, vel.y * m_speed_multiplier, vel.z * m_speed_multiplier);
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}
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}
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}
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}
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}
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virtual void on_disable() override
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virtual void on_disable() override
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{
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{
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@ -311,6 +311,8 @@ namespace big
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bool never_wanted = false;
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bool never_wanted = false;
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bool no_ragdoll = false;
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bool no_ragdoll = false;
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bool noclip = false;
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bool noclip = false;
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float noclip_aim_speed_multiplier = 0.25f;
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float noclip_speed_multiplier = 20.f;
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bool off_radar = false;
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bool off_radar = false;
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bool ghost_org = false;
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bool ghost_org = false;
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bool super_run = false;
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bool super_run = false;
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@ -359,7 +361,7 @@ namespace big
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// do not save below entries
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// do not save below entries
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bool dance_mode = false;
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bool dance_mode = false;
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(self, ipls, ptfx_effects, clean_player, force_wanted_level, free_cam, invisibility, local_visibility, never_wanted, no_ragdoll, noclip, off_radar, super_run, no_collision, unlimited_oxygen, no_water_collision, wanted_level, god_mode, part_water, proof_bullet, proof_fire, proof_collision, proof_melee, proof_explosion, proof_steam, proof_drown, proof_water, proof_mask, mobile_radio, fast_respawn, auto_tp, super_jump, beast_jump, healthregen, healthregenrate, hud, superman, custom_weapon_stop, persist_outfit, persist_outfits_mis)
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(self, ipls, ptfx_effects, clean_player, force_wanted_level, free_cam, invisibility, local_visibility, never_wanted, no_ragdoll, noclip, noclip_aim_speed_multiplier, noclip_speed_multiplier, off_radar, super_run, no_collision, unlimited_oxygen, no_water_collision, wanted_level, god_mode, part_water, proof_bullet, proof_fire, proof_collision, proof_melee, proof_explosion, proof_steam, proof_drown, proof_water, proof_mask, mobile_radio, fast_respawn, auto_tp, super_jump, beast_jump, healthregen, healthregenrate, hud, superman, custom_weapon_stop, persist_outfit, persist_outfits_mis)
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} self{};
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} self{};
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struct session
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struct session
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@ -46,6 +46,17 @@ namespace big
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ImGui::BeginGroup();
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ImGui::BeginGroup();
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components::command_checkbox<"noclip">();
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components::command_checkbox<"noclip">();
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components::options_modal("Noclip", [] {
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ImGui::Separator();
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ImGui::BeginGroup();
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ImGui::Text("NOCLIP_AIM_SPEED_MULTIPLIER"_T.data());
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ImGui::SliderFloat("##noclipaimspeedmult", &g.self.noclip_aim_speed_multiplier, 0.1f, 1.0f);
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ImGui::Text("NOCLIP_SPEED_MULTIPLIER"_T.data());
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ImGui::SliderFloat("##noclipspeedmult", &g.self.noclip_speed_multiplier, 1.f, 100.f);
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ImGui::EndGroup();
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});
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components::command_checkbox<"noragdoll">();
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components::command_checkbox<"noragdoll">();
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components::command_checkbox<"fastrun">();
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components::command_checkbox<"fastrun">();
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components::command_checkbox<"noidlekick">();
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components::command_checkbox<"noidlekick">();
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