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Feature Additions, GUI Tweaks, Fixes (#975)
* Added view nearby to view header, moved get_entities function to entities and refactored some code. Also implemented a sphere scale to the blackhole as it can get big * added delete and kill nearby peds and updated ped header * added some nearby ped looped commands, and some changes to extend the buttons * add vehicle options to nearby * add most ciritcal feature kill enemies * changes to ignore peds based off of some of maybegreat's suggestions, same with ped_rain, removed loose comment. Updated vehicle.hpp, changed size of vehicle buttons and inlined kill enemies * fixed a problem where the vehicle options crashed + added color * updated colors and added on disable for ped_rush * finished and added vehicle rain feature * added aimbot and triggerbot, added templating to buttons * update vehicle rain desc * added vdistance check, player check, police check, enemy check. Added even more commenting... sue me. 3 toggles added for the checks and slider for dist. Will tweak more later * switched to goto statements instead of continue, should be done now * removed delete nearby vehicles * there was no check in get_entities for our local vehicle
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@ -31,6 +31,7 @@ namespace big
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WATER,
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BLACKHOLE,
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MODEL_SWAPPER,
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NEARBY,
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NETWORK,
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SESSION,
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@ -90,7 +91,8 @@ namespace big
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{ tabs::WATER, { "Water", view::water }},
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{ tabs::BLACKHOLE, { "Blackhole", view::blackhole }},
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{ tabs::MODEL_SWAPPER, { "Model Swapper", view::model_swapper }},
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}}},
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{ tabs::NEARBY, { "Nearby", view::nearby }}
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}}},
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{tabs::NETWORK, { "Network", nullptr, {
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{ tabs::SPOOFING, { "Spoofing", view::spoofing }},
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{ tabs::SESSION, { "Session", view::session }},
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