Feature Additions, GUI Tweaks, Fixes (#975)

* Added view nearby to view header, moved get_entities function to entities and refactored some code. Also implemented a sphere scale to the blackhole as it can get big
* added delete and kill nearby peds and updated ped header
* added some nearby ped looped commands, and some changes to extend the buttons
* add vehicle options to nearby
* add most ciritcal feature kill enemies
* changes to ignore peds based off of some of maybegreat's suggestions, same with ped_rain, removed loose comment. Updated vehicle.hpp, changed size of vehicle buttons and inlined kill enemies
* fixed a problem where the vehicle options crashed + added color
* updated colors and added on disable for ped_rush
* finished and added vehicle rain feature
* added aimbot and triggerbot, added templating to buttons
* update vehicle rain desc
* added vdistance check, player check, police check, enemy check. Added even more commenting... sue me. 3 toggles added for the checks and slider for dist. Will tweak more later
* switched to goto statements instead of continue, should be done now
* removed delete nearby vehicles
* there was no check in get_entities for our local vehicle
This commit is contained in:
Seanghost117
2023-02-25 13:33:16 -07:00
committed by GitHub
parent bde8ee28ac
commit 93e2be4262
22 changed files with 571 additions and 78 deletions

View File

@ -31,6 +31,7 @@ namespace big
WATER,
BLACKHOLE,
MODEL_SWAPPER,
NEARBY,
NETWORK,
SESSION,
@ -90,7 +91,8 @@ namespace big
{ tabs::WATER, { "Water", view::water }},
{ tabs::BLACKHOLE, { "Blackhole", view::blackhole }},
{ tabs::MODEL_SWAPPER, { "Model Swapper", view::model_swapper }},
}}},
{ tabs::NEARBY, { "Nearby", view::nearby }}
}}},
{tabs::NETWORK, { "Network", nullptr, {
{ tabs::SPOOFING, { "Spoofing", view::spoofing }},
{ tabs::SESSION, { "Session", view::session }},