Add more spoofing options and added clang-format (#1020)

* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
This commit is contained in:
maybegreat48
2023-03-01 21:27:15 +00:00
committed by GitHub
parent 92aea20cd6
commit 97a8c5d60b
466 changed files with 55224 additions and 35596 deletions

View File

@ -1,6 +1,7 @@
#include "gta_data_service.hpp"
#include "file_manager.hpp"
#include "fiber_pool.hpp"
#include "file_manager.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "pugixml.hpp"
@ -21,10 +22,10 @@ namespace big
}
gta_data_service::gta_data_service() :
m_peds_cache(g_file_manager->get_project_file("./cache/peds.bin"), 1),
m_vehicles_cache(g_file_manager->get_project_file("./cache/vehicles.bin"), 1),
m_weapons_cache(g_file_manager->get_project_file("./cache/weapons.bin"), 2),
m_update_state(eGtaDataUpdateState::IDLE)
m_peds_cache(g_file_manager->get_project_file("./cache/peds.bin"), 1),
m_vehicles_cache(g_file_manager->get_project_file("./cache/vehicles.bin"), 1),
m_weapons_cache(g_file_manager->get_project_file("./cache/weapons.bin"), 2),
m_update_state(eGtaDataUpdateState::IDLE)
{
if (!is_cache_up_to_date())
m_update_state = eGtaDataUpdateState::NEEDS_UPDATE;
@ -52,8 +53,7 @@ namespace big
void gta_data_service::update_in_online()
{
m_update_state = eGtaDataUpdateState::WAITING_FOR_SINGLE_PLAYER;
g_fiber_pool->queue_job([this]
{
g_fiber_pool->queue_job([this] {
while (*g_pointers->m_game_state != eGameState::Playing)
{
script::get_current()->yield(100ms);
@ -74,8 +74,7 @@ namespace big
void gta_data_service::update_now()
{
m_update_state = eGtaDataUpdateState::WAITING_FOR_SINGLE_PLAYER;
g_fiber_pool->queue_job([this]
{
g_fiber_pool->queue_job([this] {
rebuild_cache();
});
}
@ -126,13 +125,11 @@ namespace big
m_vehicles_cache.load();
m_weapons_cache.load();
const auto game_version = std::strtoul(g_pointers->m_game_version, nullptr, 10);
const auto game_version = std::strtoul(g_pointers->m_game_version, nullptr, 10);
const auto online_version = std::strtof(g_pointers->m_online_version, nullptr);
return
m_peds_cache.up_to_date(game_version, online_version) &&
m_vehicles_cache.up_to_date(game_version, online_version) &&
m_weapons_cache.up_to_date(game_version, online_version);
return m_peds_cache.up_to_date(game_version, online_version) && m_vehicles_cache.up_to_date(game_version, online_version)
&& m_weapons_cache.up_to_date(game_version, online_version);
}
void gta_data_service::load_data()
@ -157,7 +154,7 @@ namespace big
const auto ped = cached_peds[i];
add_if_not_exists(m_ped_types, ped.m_ped_type);
m_peds.insert({ ped.m_name, ped });
m_peds.insert({ped.m_name, ped});
}
std::sort(m_ped_types.begin(), m_ped_types.end());
@ -175,7 +172,7 @@ namespace big
const auto vehicle = cached_vehicles[i];
add_if_not_exists(m_vehicle_classes, vehicle.m_vehicle_class);
m_vehicles.insert({ vehicle.m_name, vehicle });
m_vehicles.insert({vehicle.m_name, vehicle});
}
std::sort(m_vehicle_classes.begin(), m_vehicle_classes.end());
@ -193,7 +190,7 @@ namespace big
const auto weapon = cached_weapons[i];
add_if_not_exists(m_weapon_types, weapon.m_weapon_type);
m_weapons.insert({ weapon.m_name, weapon });
m_weapons.insert({weapon.m_name, weapon});
}
std::sort(m_weapon_types.begin(), m_weapon_types.end());
@ -206,8 +203,8 @@ namespace big
for (const auto& item_node : items)
{
const auto& item = item_node.node();
const auto name = item.child("Name").text().as_string();
const auto hash = rage::joaat(name);
const auto name = item.child("Name").text().as_string();
const auto hash = rage::joaat(name);
if (std::find(mapped_peds.begin(), mapped_peds.end(), hash) != mapped_peds.end())
continue;
@ -240,24 +237,22 @@ namespace big
std::vector<vehicle_item> vehicles;
std::vector<weapon_item> weapons;
constexpr auto exists = [](const hash_array& arr, std::uint32_t val) -> bool
{
constexpr auto exists = [](const hash_array& arr, std::uint32_t val) -> bool {
return std::find(arr.begin(), arr.end(), val) != arr.end();
};
LOG(INFO) << "Rebuilding cache started...";
yim_fipackfile::for_each_fipackfile([&](yim_fipackfile& rpf_wrapper)
{
yim_fipackfile::for_each_fipackfile([&](yim_fipackfile& rpf_wrapper) {
const auto files = rpf_wrapper.get_file_paths();
for (const auto& file : files)
{
if (file.filename() == "setup2.xml")
{
std::string dlc_name;
rpf_wrapper.read_xml_file(file, [&dlc_name](pugi::xml_document& doc)
{
rpf_wrapper.read_xml_file(file, [&dlc_name](pugi::xml_document& doc) {
const auto item = doc.select_node("/SSetupData/nameHash");
dlc_name = item.node().text().as_string();
dlc_name = item.node().text().as_string();
});
if (dlc_name == "mpG9EC")
@ -269,8 +264,7 @@ namespace big
}
else if (file.filename() == "vehicles.meta")
{
rpf_wrapper.read_xml_file(file, [&exists, &vehicles, &mapped_vehicles](pugi::xml_document& doc)
{
rpf_wrapper.read_xml_file(file, [&exists, &vehicles, &mapped_vehicles](pugi::xml_document& doc) {
const auto& items = doc.select_nodes("/CVehicleModelInfo__InitDataList/InitDatas/Item");
for (const auto& item_node : items)
{
@ -287,24 +281,15 @@ namespace big
std::strncpy(veh.m_name, name, sizeof(veh.m_name));
const auto manufacturer_display = item.child("vehicleMakeName").text().as_string();
std::strncpy(
veh.m_display_manufacturer,
HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(manufacturer_display),
sizeof(veh.m_display_manufacturer));
std::strncpy(veh.m_display_manufacturer, HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(manufacturer_display), sizeof(veh.m_display_manufacturer));
const auto game_name = item.child("gameName").text().as_string();
std::strncpy(
veh.m_display_name,
HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(game_name),
sizeof(veh.m_display_name));
std::strncpy(veh.m_display_name, HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(game_name), sizeof(veh.m_display_name));
char vehicle_class[32];
std::sprintf(vehicle_class, "VEH_CLASS_%i", VEHICLE::GET_VEHICLE_CLASS_FROM_NAME(hash));
std::strncpy(
veh.m_vehicle_class,
HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(vehicle_class),
sizeof(veh.m_vehicle_class));
std::strncpy(veh.m_vehicle_class, HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(vehicle_class), sizeof(veh.m_vehicle_class));
veh.m_hash = hash;
vehicles.emplace_back(std::move(veh));
@ -313,8 +298,7 @@ namespace big
}
else if (const auto file_str = file.string(); file_str.find("weapon") != std::string::npos && file.extension() == ".meta")
{
rpf_wrapper.read_xml_file(file, [&exists, &weapons, &mapped_weapons](pugi::xml_document& doc)
{
rpf_wrapper.read_xml_file(file, [&exists, &weapons, &mapped_weapons](pugi::xml_document& doc) {
const auto& items = doc.select_nodes("/CWeaponInfoBlob/Infos/Item/Infos/Item[@type='CWeaponInfo']");
for (const auto& item_node : items)
{
@ -340,17 +324,15 @@ namespace big
const auto display_name = HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(human_name_hash);
std::strncpy(weapon.m_display_name, display_name, sizeof(weapon.m_name));
auto weapon_flags = std::string(
item.child("WeaponFlags").text().as_string()
);
auto weapon_flags = std::string(item.child("WeaponFlags").text().as_string());
bool is_gun = false;
bool is_gun = false;
bool is_rechargable = false;
const char* category = "";
std::size_t pos;
while ((pos = weapon_flags.find(' ')) != std::string::npos)
while ((pos = weapon_flags.find(' ')) != std::string::npos)
{
const auto flag = weapon_flags.substr(0, pos);
if (flag == "Thrown")
@ -386,11 +368,11 @@ namespace big
if (is_gun || !std::strcmp(weapon.m_weapon_type, "MELEE") || !std::strcmp(weapon.m_weapon_type, "UNARMED"))
{
const std::string reward_prefix = "REWARD_";
weapon.m_reward_hash = rage::joaat(reward_prefix + name);
weapon.m_reward_hash = rage::joaat(reward_prefix + name);
if (is_gun && !is_rechargable)
{
std::string weapon_id = name + 7;
std::string weapon_id = name + 7;
weapon.m_reward_ammo_hash = rage::joaat(reward_prefix + "AMMO_" + weapon_id);
}
}
@ -398,15 +380,14 @@ namespace big
weapon.m_hash = hash;
weapons.emplace_back(std::move(weapon));
skip:
skip:
continue;
}
});
}
else if (file.filename() == "peds.meta")
{
rpf_wrapper.read_xml_file(file, [&exists, &peds, &mapped_peds](pugi::xml_document& doc)
{
rpf_wrapper.read_xml_file(file, [&exists, &peds, &mapped_peds](pugi::xml_document& doc) {
parse_ped(peds, mapped_peds, doc);
});
}
@ -416,12 +397,12 @@ skip:
});
m_update_state = eGtaDataUpdateState::IDLE;
LOG(INFO) << "Cache has been rebuilt.\n\tPeds: " << peds.size() << "\n\tVehicles: " << vehicles.size() << "\n\tWeapons: " << weapons.size();
LOG(INFO) << "Cache has been rebuilt.\n\tPeds: " << peds.size() << "\n\tVehicles: " << vehicles.size()
<< "\n\tWeapons: " << weapons.size();
LOG(VERBOSE) << "Starting cache saving procedure...";
g_thread_pool->push([this, peds = std::move(peds), vehicles = std::move(vehicles), weapons = std::move(weapons)]
{
const auto game_version = std::strtoul(g_pointers->m_game_version, nullptr, 10);
g_thread_pool->push([this, peds = std::move(peds), vehicles = std::move(vehicles), weapons = std::move(weapons)] {
const auto game_version = std::strtoul(g_pointers->m_game_version, nullptr, 10);
const auto online_version = std::strtof(g_pointers->m_online_version, nullptr);
{