Add more spoofing options and added clang-format (#1020)

* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
This commit is contained in:
maybegreat48
2023-03-01 21:27:15 +00:00
committed by GitHub
parent 92aea20cd6
commit 97a8c5d60b
466 changed files with 55224 additions and 35596 deletions

View File

@ -1,17 +1,21 @@
#include "views/view.hpp"
#include "pointers.hpp"
#include "services/gui/gui_service.hpp"
namespace big
{
void view::active_view() {
if (g_gui_service->get_selected()->func == nullptr) return;
void view::active_view()
{
if (g_gui_service->get_selected()->func == nullptr)
return;
static float alpha = 1.f;
ImGui::SetNextWindowPos({ 300.f + 20.f, 100.f }, ImGuiCond_Always);
ImGui::SetNextWindowSize({ 0.f, 0.f });
ImGui::SetNextWindowSizeConstraints({ 300.f, 100.f }, { (float)*g_pointers->m_resolution_x - 270.f, (float)*g_pointers->m_resolution_y - 110.f });
ImGui::SetNextWindowPos({(300.f + 20.f) * g.window.gui_scale, 100.f * g.window.gui_scale}, ImGuiCond_Always);
ImGui::SetNextWindowSize({0.f, 0.f});
ImGui::SetNextWindowSizeConstraints({300.f, 100.f},
{(float)*g_pointers->m_resolution_x - 270.f, (float)*g_pointers->m_resolution_y - 110.f});
if (ImGui::Begin("main", nullptr, window_flags))
{
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);

View File

@ -1,27 +1,30 @@
#include "views/view.hpp"
#include "fiber_pool.hpp"
#include "views/view.hpp"
namespace big
{
void view::heading()
{
ImGui::SetNextWindowSize({ 300.f, 80.f });
ImGui::SetNextWindowPos({ 10.f, 10.f });
ImGui::SetNextWindowSize({300.f * g.window.gui_scale, 80.f * g.window.gui_scale});
ImGui::SetNextWindowPos({10.f, 10.f});
if (ImGui::Begin("menu_heading", nullptr, window_flags | ImGuiWindowFlags_NoScrollbar))
{
ImGui::BeginGroup();
ImGui::Text("HEADING_WELCOME"_T.data());
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.172f, 0.380f, 0.909f, 1.f));
ImGui::Text(g_local_player == nullptr || g_local_player->m_player_info == nullptr ? "UNKNOWN_USERNAME"_T.data() : g_local_player->m_player_info->m_net_player_data.m_name);
ImGui::Text(g_local_player == nullptr || g_local_player->m_player_info == nullptr ?
"UNKNOWN_USERNAME"_T.data() :
g_local_player->m_player_info->m_net_player_data.m_name);
ImGui::PopStyleColor();
ImGui::EndGroup();
ImGui::SameLine();
ImGui::SetCursorPos({ 300.f - ImGui::CalcTextSize("UNLOAD"_T.data()).x - ImGui::GetStyle().ItemSpacing.x, ImGui::GetStyle().WindowPadding.y / 2 + ImGui::GetStyle().ItemSpacing.y + (ImGui::CalcTextSize("W").y / 2) });
ImGui::SetCursorPos(
{(300.f * g.window.gui_scale) - ImGui::CalcTextSize("UNLOAD"_T.data()).x - ImGui::GetStyle().ItemSpacing.x,
ImGui::GetStyle().WindowPadding.y / 2 + ImGui::GetStyle().ItemSpacing.y + (ImGui::CalcTextSize("W").y / 2)});
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.69f, 0.29f, 0.29f, 1.00f));
if (components::nav_button("UNLOAD"_T))
{
g_fiber_pool->queue_job([]
{
g_fiber_pool->queue_job([] {
for (auto& command : g_looped_commands)
if (command->is_enabled())
command->on_disable();

View File

@ -3,9 +3,10 @@
namespace big
{
void view::navigation() {
ImGui::SetNextWindowPos({ 10.f, 100.f }, ImGuiCond_Always);
ImGui::SetNextWindowSize({ 300.f, 0.f }, ImGuiCond_Always);
void view::navigation()
{
ImGui::SetNextWindowPos({10.f, 100.f * g.window.gui_scale}, ImGuiCond_Always);
ImGui::SetNextWindowSize({300.f * g.window.gui_scale, 0.f}, ImGuiCond_Always);
if (ImGui::Begin("navigation", 0, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoNav))
{
@ -15,14 +16,11 @@ namespace big
switch (navItem.first)
{
case tabs::PLAYER:
case tabs::DEBUG:
continue;
default:
components::nav_item(navItem, 0);
case tabs::DEBUG: continue;
default: components::nav_item(navItem, 0);
}
}
ImGui::End();
}
ImGui::End();
}
}

View File

@ -5,19 +5,19 @@ namespace big
{
float draw_notification(float start_pos, ImDrawList* dl, std::string title, std::string message, ImVec4 color)
{
ImColor textCol = ImGui::ColorConvertFloat4ToU32({ 1.f, 1.f, 1.f, 1.f });
color.w = 0.5f;
ImColor textCol = ImGui::ColorConvertFloat4ToU32({1.f, 1.f, 1.f, 1.f});
color.w = 0.5f;
ImColor fadeBegin = ImGui::ColorConvertFloat4ToU32(color);
color.w = 0.f;
ImColor fadeEnd = ImGui::ColorConvertFloat4ToU32(color);
color.w = 0.f;
ImColor fadeEnd = ImGui::ColorConvertFloat4ToU32(color);
int j = 0;
int prevSpace = 0;
int j = 0;
int prevSpace = 0;
float total_size = 0.f;
std::vector<std::string> split_points;
for (int i = 0; i <= message.size(); i++)
{
std::string current_message = message.substr(j, i - j);
std::string current_message = message.substr(j, i - j);
if (message.substr(i, 1) == " ")
{
@ -40,14 +40,20 @@ namespace big
}
}
dl->AddRectFilled({ (float)*g_pointers->m_resolution_x - 360.f, 10.f + start_pos }, { (float)*g_pointers->m_resolution_x - 10.f, start_pos + 45.f + total_size }, g.window.color);
dl->AddRectFilledMultiColor({ (float)*g_pointers->m_resolution_x - 360.f, 10.f + start_pos }, { (float)*g_pointers->m_resolution_x - 255.f, start_pos + 45.f + total_size }, fadeBegin, fadeEnd, fadeEnd, fadeBegin);
dl->AddRectFilled({(float)*g_pointers->m_resolution_x - 360.f, 10.f + start_pos},
{(float)*g_pointers->m_resolution_x - 10.f, start_pos + 45.f + total_size},
g.window.color);
dl->AddRectFilledMultiColor({(float)*g_pointers->m_resolution_x - 360.f, 10.f + start_pos}, {(float)*g_pointers->m_resolution_x - 255.f, start_pos + 45.f + total_size}, fadeBegin, fadeEnd, fadeEnd, fadeBegin);
dl->AddText(g.window.font_sub_title, 22.f, { (float)*g_pointers->m_resolution_x - 350.f, 15.f + start_pos }, textCol, title.c_str());
dl->AddText(g.window.font_sub_title,
22.f,
{(float)*g_pointers->m_resolution_x - 350.f, 15.f + start_pos},
textCol,
title.c_str());
int i = 0;
for (std::string txt : split_points)
{
dl->AddText({ (float)*g_pointers->m_resolution_x - 350.f, 40.f + (i * 20.f) + start_pos}, textCol, txt.c_str());
dl->AddText({(float)*g_pointers->m_resolution_x - 350.f, 40.f + (i * 20.f) + start_pos}, textCol, txt.c_str());
i++;
}
@ -65,7 +71,8 @@ namespace big
{
notification& n = notifications[i];
prev_pos = draw_notification(prev_pos, draw_list, n.title, n.message, g_notification_service->notification_colors.at(n.type));
prev_pos =
draw_notification(prev_pos, draw_list, n.title, n.message, g_notification_service->notification_colors.at(n.type));
}
/*ImGui::SetNextWindowSize({ (float)g.window.x * 0.2f, (float)g.window.y });

View File

@ -1,14 +1,14 @@
#include "views/view.hpp"
#include "pointers.hpp"
#include "gta_util.hpp"
#include "gui.hpp"
#include "pointers.hpp"
#include "views/view.hpp"
namespace big
{
void view::overlay()
{
if (!g.window.ingame_overlay.opened || (g_gui->is_open() && !g.window.ingame_overlay.show_with_menu_opened))
return;
return;
ImGui::SetNextWindowPos(ImVec2(10.0f, 10.0f), ImGuiCond_FirstUseEver, ImVec2(0.0f, 0.0f));
ImGui::SetNextWindowBgAlpha(0.5f);
@ -22,8 +22,9 @@ namespace big
if (g.window.ingame_overlay.show_fps)
ImGui::Text("%.0f FPS", ImGui::GetIO().Framerate / 2);
if (CNetworkPlayerMgr *network_player_mgr = gta_util::get_network_player_mgr(); g.window.ingame_overlay.show_players)
ImGui::Text(std::format("Players: {}/{}", network_player_mgr->m_player_count, network_player_mgr->m_player_limit).c_str());
if (CNetworkPlayerMgr* network_player_mgr = gta_util::get_network_player_mgr(); g.window.ingame_overlay.show_players)
ImGui::Text(std::format("Players: {}/{}", network_player_mgr->m_player_count, network_player_mgr->m_player_limit)
.c_str());
//if (g.window.ingame_overlay.show_time)
// ImGui::Text(std::format("Time: {:%d-%m-%Y %H:%M:%OS}", std::chrono::current_zone()->to_local(std::chrono::system_clock::now())).c_str());
@ -32,16 +33,25 @@ namespace big
{
ImGui::Separator();
if(replay_interface->m_ped_interface)
ImGui::Text(std::format("Ped Pool: {}/{}", replay_interface->m_ped_interface->m_cur_peds, replay_interface->m_ped_interface->m_max_peds).c_str());
if (replay_interface->m_ped_interface)
ImGui::Text(std::format("Ped Pool: {}/{}",
replay_interface->m_ped_interface->m_cur_peds,
replay_interface->m_ped_interface->m_max_peds)
.c_str());
if(replay_interface->m_vehicle_interface)
ImGui::Text(std::format("Vehicle Pool: {}/{}", replay_interface->m_vehicle_interface->m_cur_vehicles, replay_interface->m_vehicle_interface->m_max_vehicles).c_str());
if(replay_interface->m_object_interface)
ImGui::Text(std::format("Object Pool: {}/{}", replay_interface->m_object_interface->m_cur_objects, replay_interface->m_object_interface->m_max_objects).c_str());
if (replay_interface->m_vehicle_interface)
ImGui::Text(std::format("Vehicle Pool: {}/{}",
replay_interface->m_vehicle_interface->m_cur_vehicles,
replay_interface->m_vehicle_interface->m_max_vehicles)
.c_str());
if (replay_interface->m_object_interface)
ImGui::Text(std::format("Object Pool: {}/{}",
replay_interface->m_object_interface->m_cur_objects,
replay_interface->m_object_interface->m_max_objects)
.c_str());
}
if (g.window.ingame_overlay.show_game_versions)
{
ImGui::Separator();