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crash protection
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parent
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commit
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@ -1539,6 +1539,11 @@ namespace big
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case sync_node_id("CPedGameStateDataNode"):
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case sync_node_id("CPedGameStateDataNode"):
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{
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{
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const auto game_state_node = (CPedGameStateDataNode*)(node);
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const auto game_state_node = (CPedGameStateDataNode*)(node);
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if (game_state_node->m_weapon_hash == "WEAPON_STRICKLER"_J)
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{
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notify::crash_blocked(sender, "invalid weapon");
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return true;
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}
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if (game_state_node->m_on_mount)
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if (game_state_node->m_on_mount)
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{
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{
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notify::crash_blocked(sender, "mount flag");
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notify::crash_blocked(sender, "mount flag");
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