From 9964944eb4bd52edfc1f7ba50ad8fee91a8e4977 Mon Sep 17 00:00:00 2001 From: Yimura Date: Wed, 26 May 2021 14:26:00 +0200 Subject: [PATCH] refactor(StealVehicleGun): Wait for player to get kicked from vehicle --- .../src/backend/looped/weapons/steal_vehicle_gun.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/BigBaseV2/src/backend/looped/weapons/steal_vehicle_gun.cpp b/BigBaseV2/src/backend/looped/weapons/steal_vehicle_gun.cpp index 0f1838f2..960ff26d 100644 --- a/BigBaseV2/src/backend/looped/weapons/steal_vehicle_gun.cpp +++ b/BigBaseV2/src/backend/looped/weapons/steal_vehicle_gun.cpp @@ -28,8 +28,13 @@ namespace big { if (ENTITY::IS_ENTITY_A_VEHICLE(ent)) { - Ped ped = VEHICLE::GET_PED_IN_VEHICLE_SEAT(ent, -1, 0); - TASK::CLEAR_PED_TASKS_IMMEDIATELY(ped); + for (size_t i = 0; i < 8 && !VEHICLE::IS_VEHICLE_SEAT_FREE(ent, -1, 0); i++) + { + Ped ped = VEHICLE::GET_PED_IN_VEHICLE_SEAT(ent, -1, 0); + TASK::CLEAR_PED_TASKS_IMMEDIATELY(ped); + + script::get_current()->yield(); + } PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), ent, -1); }