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https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-06-22 08:42:44 +08:00
refactor!: Rewrite of the old notification service (#2866)
The main goal was improving the readability of the original code however some ugliness remains. - Swapped from pointer singleton to instance singleton - Actually make use of the alpha logic that used to be present - Added a counter to notifications to indicate if something is being spammed - Notification timeouts reset if they're sent to the queue again
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@ -172,7 +172,7 @@ namespace big
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4.f,
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5.f);
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//LOG(INFO) << "Navmesh probably failed, issiuing regular task ";
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g_notification_service->push_warning("VEHICLE_CONTROLLER"_T.data(),
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g_notification_service.push_warning("VEHICLE_CONTROLLER"_T.data(),
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"VEHICLE_CONTROLLER_TRY_ALT_PATHFINDING"_T.data());
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script::get_current()->yield(500ms);
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}
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@ -308,13 +308,13 @@ namespace big
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if (vehicle_control::find_suitable_destination_near_player(destination, heading))
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{
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//LOG(INFO) << "Suitable destination found";
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g_notification_service->push_success("VEHICLE_CONTROLLER"_T.data(),
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g_notification_service.push_success("VEHICLE_CONTROLLER"_T.data(),
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"VEHICLE_CONTROLLER_FOUND_LOCATION"_T.data());
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}
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else
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{
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//LOG(INFO) << "Couldn't find suitable destionation, defaulting to offset of player\nThis might go wrong";
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g_notification_service->push_error("VEHICLE_CONTROLLER"_T.data(),
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g_notification_service.push_error("VEHICLE_CONTROLLER"_T.data(),
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"VEHICLE_CONTROLLER_FORCE_PATHFINDING"_T.data());
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destination = behind_pos;
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}
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@ -338,7 +338,7 @@ namespace big
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else
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{
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//LOG(INFO) << "Navmesh load failed";
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g_notification_service->push_error("VEHICLE_CONTROLLER"_T.data(), "VEHICLE_CONTROLLER_NAVMESH_FAILURE"_T.data());
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g_notification_service.push_error("VEHICLE_CONTROLLER"_T.data(), "VEHICLE_CONTROLLER_NAVMESH_FAILURE"_T.data());
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m_driver_performing_task = false;
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}
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}
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