fix(Spectate): Don't force spectate unless it's explicitly enabled

This commit is contained in:
Yimura 2021-07-23 23:02:26 +02:00
parent 5426bf2862
commit 9dd5a1232f

View File

@ -4,16 +4,26 @@
namespace big
{
static Ped spectated_ped = -1;
static bool bLastSpectating = false;
static bool bReset = true;
void looped::player_specate()
{
Ped player = PLAYER::GET_PLAYER_PED(g.selected_player.id);
if (!g.selected_player.is_online || !g.player.spectating)
{
if (g.player.spectating) g.player.spectating = false;
if (player != spectated_ped || (!bLastSpectating && bLastSpectating != g.player.spectating))
g_pointers->m_spectate_player(g.player.spectating, player);
if (!bReset)
{
bReset = true;
bLastSpectating = g.player.spectating;
g_pointers->m_spectate_player(false, -1);
}
return;
}
g_pointers->m_spectate_player(true, PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g.selected_player.id));
bReset = false;
}
}