fix(Features): God mode with offsets instead of natives

This commit is contained in:
Yimura 2021-01-20 03:40:36 +01:00
parent e2912118b9
commit a6f6018935

View File

@ -1,4 +1,5 @@
#include "features.hpp"
#include "gta_util.hpp"
namespace big
{
@ -10,12 +11,13 @@ namespace big
if (bGodMode || (!bGodMode && bGodMode != bLastGodMode))
{
QUEUE_JOB_BEGIN_CLAUSE(= )
{
ENTITY::SET_ENTITY_INVINCIBLE(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId), bGodMode);
}QUEUE_JOB_END_CLAUSE
CPed* ped = gta_util::get_local_ped();
bLastGodMode = bGodMode;
ped->m_godmode = bGodMode ? 0x1 : 0x0;
//ENTITY::SET_ENTITY_INVINCIBLE(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId), bGodMode);
bLastGodMode = bGodMode;
}
}
}