diff --git a/BigBaseV2/src/backend/looped/weapons/gravity_gun.cpp b/BigBaseV2/src/backend/looped/weapons/gravity_gun.cpp index 4a4b3511..eacc838e 100644 --- a/BigBaseV2/src/backend/looped/weapons/gravity_gun.cpp +++ b/BigBaseV2/src/backend/looped/weapons/gravity_gun.cpp @@ -19,96 +19,91 @@ namespace big bool bGravityGun = g.weapons.custom_weapon == CustomWeapon::GRAVITY_GUN; double multiplier = 3.0; - if (bGravityGun) + // ZOOMED IN + if (bGravityGun && PAD::IS_DISABLED_CONTROL_PRESSED(0, 25)) { - // ZOOMED IN - if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25)) + PLAYER::DISABLE_PLAYER_FIRING(PLAYER::PLAYER_ID(), true); + for (int control : controls) + PAD::DISABLE_CONTROL_ACTION(0, control, true); + + location = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true); + + // Attack RELEASED + if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 24) && ent == 0) { - PLAYER::DISABLE_PLAYER_FIRING(PLAYER::PLAYER_ID(), true); - for (int control : controls) - PAD::DISABLE_CONTROL_ACTION(0, control, true); - - location = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true); - - // Attack RELEASED - if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 24) && ent == 0) + if (entity::raycast(&ent)) { - if (entity::raycast(&ent)) - { - if (ENTITY::IS_ENTITY_A_PED(ent) && PED::IS_PED_A_PLAYER(ent)) - { - ent = 0; - - notify::above_map("You can't move player entities!"); - } - else - { - other = ENTITY::GET_ENTITY_COORDS(ent, true); - dist = (float)math::distance_between_vectors(location, other); - - if (dist > 500) - { - ent = 0; - - notify::above_map("Entity is too far."); - } - else - { - entity::take_control_of(ent); - - if (ENTITY::IS_ENTITY_A_PED(ent) && !PED::IS_PED_RAGDOLL(ent)) TASK::SET_HIGH_FALL_TASK(ent, 0, 0, 0); - - notify::above_map("Selected entity at crosshair."); - } - } - } - else + if (ENTITY::IS_ENTITY_A_PED(ent) && PED::IS_PED_A_PLAYER(ent)) { ent = 0; - notify::above_map("No entity found."); + notify::above_map("You can't move player entities!"); + } + else + { + other = ENTITY::GET_ENTITY_COORDS(ent, true); + dist = (float)math::distance_between_vectors(location, other); + + if (dist > 500) + { + ent = 0; + + notify::above_map("Entity is too far."); + } + else + { + entity::take_control_of(ent); + + if (ENTITY::IS_ENTITY_A_PED(ent) && !PED::IS_PED_RAGDOLL(ent)) TASK::SET_HIGH_FALL_TASK(ent, 0, 0, 0); + + notify::above_map("Selected entity at crosshair."); + } } } - - if (ENTITY::DOES_ENTITY_EXIST(ent)) + else { - if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 14)) - dist -= 5; - if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 15)) - dist += 5; + ent = 0; - entity::take_control_of(ent); - - ENTITY::SET_ENTITY_COLLISION(ent, false, false); - - other = ENTITY::GET_ENTITY_COORDS(ent, true); - - Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2); - float pitch = math::deg_to_rad(rot.x); // vertical - // float roll = rot.y; - float yaw = math::deg_to_rad(rot.z + 90); // horizontal - - Vector3 velocity; - - velocity.x = location.x + (dist * cos(pitch) * cos(yaw)) - other.x; - velocity.y = location.y + (dist * sin(yaw) * cos(pitch)) - other.y; - velocity.z = location.z + (dist * sin(pitch)) - other.z; - - ENTITY::SET_ENTITY_VELOCITY(ent, velocity.x * (float)multiplier, velocity.y * (float)multiplier, velocity.z * (float)multiplier); - ENTITY::SET_ENTITY_ALPHA(ent, 105, 0); + notify::above_map("No entity found."); } } - else if (ent != 0) + + if (ENTITY::DOES_ENTITY_EXIST(ent)) { + if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 14)) + dist -= 5; + if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 15)) + dist += 5; + entity::take_control_of(ent); - ENTITY::SET_ENTITY_COLLISION(ent, true, true); - ENTITY::SET_ENTITY_ALPHA(ent, 255, 0); + ENTITY::SET_ENTITY_COLLISION(ent, false, false); - ent = 0; + other = ENTITY::GET_ENTITY_COORDS(ent, true); - notify::above_map("Released entity."); + Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2); + float pitch = math::deg_to_rad(rot.x); // vertical + // float roll = rot.y; + float yaw = math::deg_to_rad(rot.z + 90); // horizontal + + Vector3 velocity; + + velocity.x = location.x + (dist * cos(pitch) * cos(yaw)) - other.x; + velocity.y = location.y + (dist * sin(yaw) * cos(pitch)) - other.y; + velocity.z = location.z + (dist * sin(pitch)) - other.z; + + ENTITY::SET_ENTITY_VELOCITY(ent, velocity.x * (float)multiplier, velocity.y * (float)multiplier, velocity.z * (float)multiplier); + ENTITY::SET_ENTITY_ALPHA(ent, 105, 0); } } + else if (ent != 0 && entity::take_control_of(ent)) + { + ENTITY::SET_ENTITY_COLLISION(ent, true, true); + ENTITY::RESET_ENTITY_ALPHA(ent); + + ent = 0; + + notify::above_map("Released entity."); + } } } \ No newline at end of file