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feat(CustomWeapons): Added Cage and Delete guns
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58
BigBaseV2/src/backend/looped/weapons/delete_gun.cpp
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58
BigBaseV2/src/backend/looped/weapons/delete_gun.cpp
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#include "backend/looped/looped.hpp"
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#include "core/enums.hpp"
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#include "util/entity.hpp"
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#include "util/math.hpp"
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#include "util/notify.hpp"
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namespace big
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{
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static const int controls[] = { 14, 15, 24 };
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void looped::weapons_delete_gun()
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{
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bool bCageGun = g.weapons.custom_weapon == CustomWeapon::DELETE_GUN;
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if (bCageGun)
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{
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if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
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{
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PLAYER::DISABLE_PLAYER_FIRING(PLAYER::PLAYER_ID(), true);
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for (int control : controls)
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PAD::DISABLE_CONTROL_ACTION(0, control, true);
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if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24))
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{
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Entity entity;
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if (entity::raycast(&entity))
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{
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if (ENTITY::IS_ENTITY_A_PED(entity) && PED::IS_PED_A_PLAYER(entity))
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{
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notify::above_map("You can't delete player entities!");
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}
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else
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{
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Vector3 player = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
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Vector3 entLoc = ENTITY::GET_ENTITY_COORDS(entity, true);
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double dist = math::distance_between_vectors(player, entLoc);
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if (dist > 500)
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{
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notify::above_map("Entity is too far.");
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}
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else
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{
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if (entity::take_control_of(entity))
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{
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entity::delete_entity(entity);
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}
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else notify::above_map("~r~Failed to take control of entity.");
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}
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}
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}
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else notify::above_map("No entity found.");
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}
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}
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}
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}
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}
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