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refactor!: Replace premake5 with CMake. (#551)
Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com>
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51
src/backend/looped/weapons/delete_gun.cpp
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51
src/backend/looped/weapons/delete_gun.cpp
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#include "backend/looped/looped.hpp"
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#include "core/enums.hpp"
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#include "gta/enums.hpp"
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#include "util/entity.hpp"
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#include "util/math.hpp"
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namespace big
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{
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void looped::weapons_delete_gun()
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{
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bool bCageGun = g->weapons.custom_weapon == CustomWeapon::DELETE_GUN;
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if (bCageGun)
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{
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if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_AIM))
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{
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if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_ATTACK))
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{
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Entity entity;
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if (entity::raycast(&entity))
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{
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if (ENTITY::IS_ENTITY_A_PED(entity) && PED::IS_PED_A_PLAYER(entity))
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{
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g_notification_service->push_error("Weapons", "You can't delete player entities!");
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}
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else
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{
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Vector3 entLoc = ENTITY::GET_ENTITY_COORDS(entity, true);
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double dist = math::distance_between_vectors(self::pos, entLoc);
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if (dist > 500)
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{
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g_notification_service->push_error("Weapons", "Entity is too far.");
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}
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else
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{
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if (entity::take_control_of(entity))
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{
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entity::delete_entity(entity);
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}
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else g_notification_service->push_error("Weapons", "Failed to take control of entity.");
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}
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}
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}
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else g_notification_service->push_error("Weapons", "No entity found.");
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}
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}
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}
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}
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}
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