General fixes (#1251)

This commit is contained in:
maybegreat48
2023-04-16 18:28:49 +00:00
committed by GitHub
parent 96d3b48527
commit c773588c00
46 changed files with 797 additions and 680 deletions

View File

@ -193,62 +193,52 @@ namespace big
void context_menu_service::get_entity_closest_to_screen_center()
{
m_pointer = nullptr;
if (const auto replay = *g_pointers->m_gta.m_replay_interface; replay)
if (*g_pointers->m_gta.m_ped_pool && *g_pointers->m_gta.m_prop_pool && *g_pointers->m_gta.m_vehicle_pool
&& **g_pointers->m_gta.m_vehicle_pool)
{
const auto veh_interface = replay->m_vehicle_interface;
const auto ped_interface = replay->m_ped_interface;
const auto obj_interface = replay->m_object_interface;
double distance = 1;
if (veh_interface && ped_interface && obj_interface)
const auto get_closest_to_center = [this, &distance](auto entity_getter_func) -> auto
{
double distance = 1;
const auto get_closest_to_center = [this, &distance](auto entity_list) -> auto
rage::fvector2 screen_pos{};
bool got_an_entity = false;
for (const auto entity : entity_getter_func())
{
rage::fvector2 screen_pos{};
bool got_an_entity = false;
for (const auto entity : *entity_list)
const auto temp_pointer = entity;
if (!temp_pointer || !temp_pointer->m_navigation)
continue;
const auto temp_handle = g_pointers->m_gta.m_ptr_to_handle(temp_pointer);
const auto pos = temp_pointer->m_navigation->get_position();
HUD::GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(pos->x, pos->y, pos->z, &screen_pos.x, &screen_pos.y);
const auto distance_from_middle = distance_to_middle_of_screen(screen_pos);
if (distance_from_middle < distance && ENTITY::HAS_ENTITY_CLEAR_LOS_TO_ENTITY(self::ped, temp_handle, 17) && temp_handle != self::ped)
{
const auto temp_pointer = entity.m_entity_ptr;
if (!temp_pointer || !temp_pointer->m_navigation)
continue;
const auto temp_handle = g_pointers->m_gta.m_ptr_to_handle(temp_pointer);
const auto pos = temp_pointer->m_navigation->get_position();
HUD::GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(pos->x,
pos->y,
pos->z,
&screen_pos.x,
&screen_pos.y);
const auto distance_from_middle = distance_to_middle_of_screen(screen_pos);
if (distance_from_middle < distance && ENTITY::HAS_ENTITY_CLEAR_LOS_TO_ENTITY(self::ped, temp_handle, 17) && temp_handle != self::ped)
{
m_handle = temp_handle;
m_pointer = temp_pointer;
distance = distance_from_middle;
got_an_entity = true;
}
m_handle = temp_handle;
m_pointer = temp_pointer;
distance = distance_from_middle;
got_an_entity = true;
}
return got_an_entity;
};
// I'm using bitwise OR instead or || to avoid compiler optimisation, all functions HAVE to execute
auto got_an_entity = get_closest_to_center(veh_interface->m_vehicle_list);
got_an_entity |= get_closest_to_center(ped_interface->m_ped_list);
got_an_entity |= get_closest_to_center(obj_interface->m_object_list);
if (got_an_entity)
{
// if the ped is driving a vehicle take their vehicle instead of the ped (aka. prevent jank)
if ((m_pointer->m_model_info->m_model_type == eModelType::Ped || m_pointer->m_model_info->m_model_type == eModelType::OnlineOnlyPed)
&& reinterpret_cast<CPed*>(m_pointer)->m_vehicle)
{
m_pointer = reinterpret_cast<CPed*>(m_pointer)->m_vehicle;
m_handle = g_pointers->m_gta.m_ptr_to_handle(m_pointer);
}
fill_model_bounding_box_screen_space();
}
return got_an_entity;
};
// I'm using bitwise OR instead or || to avoid compiler optimisation, all functions HAVE to execute
auto got_an_entity = get_closest_to_center(pools::get_all_vehicles);
got_an_entity |= get_closest_to_center(pools::get_all_peds);
got_an_entity |= get_closest_to_center(pools::get_all_props);
if (got_an_entity)
{
// if the ped is driving a vehicle take their vehicle instead of the ped (aka. prevent jank)
if ((m_pointer->m_model_info->m_model_type == eModelType::Ped || m_pointer->m_model_info->m_model_type == eModelType::OnlineOnlyPed)
&& reinterpret_cast<CPed*>(m_pointer)->m_vehicle)
{
m_pointer = reinterpret_cast<CPed*>(m_pointer)->m_vehicle;
m_handle = g_pointers->m_gta.m_ptr_to_handle(m_pointer);
}
fill_model_bounding_box_screen_space();
}
}
}