* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
This commit is contained in:
maybegreat48
2022-12-22 21:23:32 +00:00
committed by GitHub
parent 9d9d438b5d
commit ce5c317d87
143 changed files with 3194 additions and 1458 deletions

View File

@ -1,12 +1,19 @@
#include "backend/looped/looped.hpp"
#include "natives.hpp"
#include "backend/looped_command.hpp"
#include "util/vehicle.hpp"
namespace big
{
void looped::vehicle_keep_vehicle_repaired()
class keep_vehicle_repaired : looped_command
{
if (g.vehicle.keep_vehicle_repaired && VEHICLE::GET_DOES_VEHICLE_HAVE_DAMAGE_DECALS(self::veh)) {
vehicle::repair(self::veh);
using looped_command::looped_command;
virtual void on_tick() override
{
if (VEHICLE::GET_DOES_VEHICLE_HAVE_DAMAGE_DECALS(self::veh))
vehicle::repair(self::veh);
}
}
}
};
keep_vehicle_repaired g_keep_vehicle_repaired("keepfixed", "Keep Vehicle Repaired", "Keeps your vehicle free of wear and tear", g.vehicle.keep_vehicle_repaired);
}