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refactor: Renderer (#694)
* Simplified SwapCHain, Device and DeviceContext pointers * Added DX and WndProc callback registration * Cleaned up GUI code * Optimised Mouse Toggle
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@ -12,7 +12,7 @@ namespace big
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if (g_gta_data_service->cache_needs_update())
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{
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g_gui.m_opened = true;
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g_gui->toggle(true);
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ImGui::OpenPopup("Game Cache");
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}
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