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https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-06-22 16:52:30 +08:00
Redesigned the preview system entirely. (#2888)
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@ -27,6 +27,28 @@ namespace big
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file_stream.close();
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}
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Vehicle persist_car_service::preview_vehicle(std::string_view file_name, std::string folder_name, const std::optional<Vector3>& spawn_coords)
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{
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const auto file = check_vehicle_folder(folder_name).get_file(file_name);
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std::ifstream file_stream(file.get_path());
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nlohmann::json vehicle_json;
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try
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{
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file_stream >> vehicle_json;
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file_stream.close();
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}
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catch (std::exception& e)
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{
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g_notification_service.push_warning("PERSIST_CAR_TITLE"_T.data(), "Failed to load JSON file");
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return NULL;
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}
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return spawn_vehicle_json(vehicle_json, self::ped, spawn_coords, true);
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}
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Vehicle persist_car_service::load_vehicle(std::string_view file_name, std::string folder_name, const std::optional<Vector3>& spawn_coords)
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{
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const auto file = check_vehicle_folder(folder_name).get_file(file_name);
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@ -188,16 +210,16 @@ namespace big
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return vehicle;
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}
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Vehicle persist_car_service::spawn_vehicle_json(nlohmann::json vehicle_json, Ped ped, const std::optional<Vector3>& spawn_coords)
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Vehicle persist_car_service::spawn_vehicle_json(nlohmann::json vehicle_json, Ped ped, const std::optional<Vector3>& spawn_coords, bool is_preview)
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{
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const Hash vehicle_hash = vehicle_json[vehicle_model_hash_key];
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const Vector3& spawn_location = spawn_coords.has_value() ? spawn_coords.value() : vehicle::get_spawn_location(g.persist_car.spawn_inside, vehicle_hash);
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const float spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped);
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Vehicle vehicle = self::veh;
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if (spawn_coords.has_value() || (!spawn_coords.has_value() && ENTITY::GET_ENTITY_MODEL(vehicle) != vehicle_hash))
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if (is_preview || (!is_preview && ENTITY::GET_ENTITY_MODEL(vehicle) != vehicle_hash))
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{
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vehicle = big::vehicle::spawn(vehicle_hash, spawn_location, spawn_heading);
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vehicle = big::vehicle::spawn(vehicle_hash, spawn_location, spawn_heading, !is_preview);
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if (spawn_location.x + spawn_location.y + spawn_location.z != 0)
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script::get_current()->yield(); //This is needed to wait for the engine to instantiate things like the radio station so it won't overwrite it on the next frame.
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@ -13,6 +13,7 @@ namespace big
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static Vehicle clone_ped_car(Ped ped, Vehicle vehicle);
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static void save_vehicle(Vehicle vehicle, std::string_view file_name, std::string folder_name);
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static Vehicle load_vehicle(std::string_view file_name, std::string folder_name = "", const std::optional<Vector3>& = std::nullopt);
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static Vehicle preview_vehicle(std::string_view file_name, std::string folder_name = "", const std::optional<Vector3>& = std::nullopt);
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static void delete_vehicle(std::string_view file_name, std::string folder_name);
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private:
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@ -68,7 +69,7 @@ namespace big
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static Vehicle spawn_vehicle_full(nlohmann::json vehicle_json, Ped ped, const std::optional<Vector3>& spawn_coords = std::nullopt);
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static Vehicle spawn_vehicle(nlohmann::json vehicle_json, Ped ped, const std::optional<Vector3>& spawn_coords);
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static Vehicle spawn_vehicle_json(nlohmann::json vehicle_json, Ped ped, const std::optional<Vector3>& spawn_coords = std::nullopt);
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static Vehicle spawn_vehicle_json(nlohmann::json vehicle_json, Ped ped, const std::optional<Vector3>& spawn_coords = std::nullopt, bool is_preview = false);
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static nlohmann::json get_full_vehicle_json(Vehicle vehicle);
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