Fix an issue where spawn max could crash the game for some vehicles (#341)

This commit is contained in:
aa15032261
2022-07-17 04:36:05 +08:00
committed by GitHub
parent 95e00b0bae
commit d7d398906d
8 changed files with 369 additions and 244 deletions

View File

@ -14,43 +14,16 @@ namespace big
static Vehicle player_vehicle = 0;
static bool ready = true;
static std::map<int, int> owned_mods;
static std::map<int, int32_t> owned_mods;
static std::map<int, std::string> slot_display_names;
static std::map<int, std::map<int, std::string>> mod_display_names;
static std::map<std::string, std::vector<int>> front_wheel_map;
static std::map<std::string, std::vector<int>> rear_wheel_map;
static int primary_color_rgb[3] = { 255, 255, 255 };
static int secondary_color_rgb[3] = { 255, 255, 255 };
static int tire_smoke_color_rgb[3] = { 255, 255, 255 };
static int neon_light_color_rgb[3] = { 255, 255, 255 };
static int selected_slot = -1;
static bool is_bennys = false;
static int front_wheel_stock_mod = -1;
static bool front_wheel_custom = false;
static int rear_wheel_stock_mod = -1;
static bool rear_wheel_custom = false;
static bool can_tires_burst = false;
static bool tiresmoke = false;
static bool turbo = false;
static bool xenon = false;
static bool neon_left = false;
static bool neon_right = false;
static bool neon_front = false;
static bool neon_back = false;
static int primary_color = 0;
static int secondary_color = 0;
static int pearlescent = 0;
static int wheel_color = 0;
static int interior_color = 0;
static int dashboard_color = 0;
static int headlight_color = 0;
static Hash veh_model_hash = 0;
if (self::veh == 0 || player_vehicle != self::veh)
{
@ -84,31 +57,11 @@ namespace big
VEHICLE::SET_VEHICLE_MOD_KIT(player_vehicle, 0);
VEHICLE::GET_VEHICLE_COLOURS(player_vehicle, &primary_color, &secondary_color);
VEHICLE::GET_VEHICLE_EXTRA_COLOURS(player_vehicle, &pearlescent, &wheel_color);
VEHICLE::GET_VEHICLE_INTERIOR_COLOR_(player_vehicle, &interior_color);
VEHICLE::GET_VEHICLE_DASHBOARD_COLOR_(player_vehicle, &dashboard_color);
headlight_color = VEHICLE::GET_VEHICLE_XENON_LIGHTS_COLOR_(player_vehicle);
Hash model = ENTITY::GET_ENTITY_MODEL(player_vehicle);
VEHICLE::GET_VEHICLE_CUSTOM_PRIMARY_COLOUR(player_vehicle, &primary_color_rgb[0], &primary_color_rgb[1], &primary_color_rgb[2]);
VEHICLE::GET_VEHICLE_CUSTOM_SECONDARY_COLOUR(player_vehicle, &secondary_color_rgb[0], &secondary_color_rgb[1], &secondary_color_rgb[2]);
VEHICLE::GET_VEHICLE_TYRE_SMOKE_COLOR(player_vehicle, &tire_smoke_color_rgb[0], &tire_smoke_color_rgb[1], &tire_smoke_color_rgb[2]);
VEHICLE::GET_VEHICLE_NEON_LIGHTS_COLOUR_(player_vehicle, &neon_light_color_rgb[0], &neon_light_color_rgb[1], &neon_light_color_rgb[2]);
owned_mods = vehicle::get_owned_mods_from_vehicle(player_vehicle);
VEHICLE::SET_VEHICLE_MOD_KIT(player_vehicle, 0);
can_tires_burst = !VEHICLE::GET_VEHICLE_TYRES_CAN_BURST(player_vehicle);
tiresmoke = VEHICLE::IS_TOGGLE_MOD_ON(player_vehicle, MOD_TYRE_SMOKE);
turbo = VEHICLE::IS_TOGGLE_MOD_ON(player_vehicle, MOD_TURBO);
xenon = VEHICLE::IS_TOGGLE_MOD_ON(player_vehicle, MOD_XENON_LIGHTS);
neon_left = VEHICLE::IS_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_LEFT);
neon_right = VEHICLE::IS_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_RIGHT);
neon_front = VEHICLE::IS_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_FRONT);
neon_back = VEHICLE::IS_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_BACK);
front_wheel_custom = VEHICLE::GET_VEHICLE_MOD_VARIATION(player_vehicle, MOD_FRONTWHEEL);
rear_wheel_custom = VEHICLE::GET_VEHICLE_MOD_VARIATION(player_vehicle, MOD_REARWHEEL);
std::map<int, int> tmp_owned_mods;
std::map<int, std::string> tmp_slot_display_names;
std::map<int, std::map<int, std::string>> tmp_mod_display_names;
std::map<std::string, std::vector<int>> tmp_front_wheel_map;
@ -118,30 +71,24 @@ namespace big
tmp_slot_display_names[MOD_WINDOW_TINT] = "Window Tint";
tmp_slot_display_names[MOD_WHEEL_TYPE] = "Wheel Type";
tmp_owned_mods[MOD_PLATE_STYLE] = VEHICLE::GET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(player_vehicle);
tmp_mod_display_names[MOD_PLATE_STYLE].insert(lsc_plate_styles.begin(), lsc_plate_styles.end());
tmp_owned_mods[MOD_WINDOW_TINT] = VEHICLE::GET_VEHICLE_WINDOW_TINT(player_vehicle);
tmp_mod_display_names[MOD_WINDOW_TINT].insert(lsc_window_tint_types.begin(), lsc_window_tint_types.end());
tmp_owned_mods[MOD_WHEEL_TYPE] = VEHICLE::GET_VEHICLE_WHEEL_TYPE(player_vehicle);
tmp_mod_display_names[MOD_WHEEL_TYPE].insert(lsc_wheel_styles.begin(), lsc_wheel_styles.end());
is_bennys = tmp_owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_BENNYS_ORIGINAL ||
tmp_owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_BENNYS_BESPOKE ||
tmp_owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_OPEN_WHEEL ||
tmp_owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_STREET ||
tmp_owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_TRACK;
is_bennys = owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_BENNYS_ORIGINAL ||
owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_BENNYS_BESPOKE ||
owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_OPEN_WHEEL ||
owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_STREET ||
owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_TRACK;
for (int slot = MOD_SPOILERS; slot <= MOD_LIVERY; slot++)
{
int count = VEHICLE::GET_NUM_VEHICLE_MODS(player_vehicle, slot);
if (count > 0)
{
int owner_mod = VEHICLE::GET_VEHICLE_MOD(player_vehicle, slot);
tmp_owned_mods[slot] = owner_mod;
int owner_mod = owned_mods[slot];
std::string slot_name = vehicle_helper::get_mod_slot_name(slot, player_vehicle);
std::string slot_name = vehicle_helper::get_mod_slot_name(model, player_vehicle, slot);
if (slot_name.empty())
{
continue;
@ -149,11 +96,18 @@ namespace big
tmp_slot_display_names[slot] = slot_name;
std::map<int, std::string> mod_names;
for (int mod = -1; mod < count; mod++)
{
if (vehicle_helper::check_mod_blacklist(model, slot, mod))
{
continue;
}
bool is_repeated = false;
std::string mod_name = vehicle_helper::get_mod_name(mod, slot, count, player_vehicle);
std::string mod_name = vehicle_helper::get_mod_name(model, player_vehicle, slot, mod, count);
if (mod_name.empty() || mod_name == "NULL")
{
continue;
@ -185,18 +139,24 @@ namespace big
if (tmp_front_wheel_map[mod_name].size() > 1)
{
is_repeated = true;
if (!is_bennys)
{
if (mod == owner_mod)
{
front_wheel_custom = true;
}
}
}
}
else if(slot == MOD_REARWHEEL)
{
if (is_bennys)
{
if (mod_name.rfind("Chrome ", 0) == 0)
{
std::string new_mod_name = mod_name.substr(7);
if (tmp_rear_wheel_map[new_mod_name].size() > 0)
{
mod_name = new_mod_name;
}
}
}
tmp_rear_wheel_map[mod_name].push_back(mod);
if (mod == owner_mod)
@ -207,11 +167,6 @@ namespace big
if (tmp_rear_wheel_map[mod_name].size() > 1)
{
is_repeated = true;
if (mod == owner_mod)
{
rear_wheel_custom = true;
}
}
}
@ -220,11 +175,16 @@ namespace big
mod_names[mod] = mod_name;
}
}
tmp_mod_display_names[slot] = mod_names;
}
}
owned_mods = tmp_owned_mods;
if (tmp_mod_display_names.count(MOD_HORNS) > 0)
{
tmp_mod_display_names[MOD_HORNS].insert(lsc_missing_horns.begin(), lsc_missing_horns.end());
}
slot_display_names = tmp_slot_display_names;
mod_display_names = tmp_mod_display_names;
front_wheel_map = tmp_front_wheel_map;
@ -265,24 +225,24 @@ namespace big
ImGui::Separator();
components::small_text("Mod Options");
if (ImGui::Checkbox("Bulletproof Tires", &can_tires_burst))
if (ImGui::Checkbox("Bulletproof Tires", (bool*)&owned_mods[MOD_TIRE_CAN_BURST]))
{
g_fiber_pool->queue_job([] {
VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(player_vehicle, !can_tires_burst);
VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(player_vehicle, !owned_mods[MOD_TIRE_CAN_BURST]);
});
}
ImGui::SameLine();
if (ImGui::Checkbox("Turbo", &turbo))
if (ImGui::Checkbox("Turbo", (bool*)&owned_mods[MOD_TURBO]))
{
g_fiber_pool->queue_job([] {
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_TURBO, turbo);
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_TURBO, owned_mods[MOD_TURBO]);
});
}
ImGui::SameLine();
if (ImGui::Checkbox("Tiresmoke", &tiresmoke))
if (ImGui::Checkbox("Tiresmoke", (bool*)&owned_mods[MOD_TYRE_SMOKE]))
{
g_fiber_pool->queue_job([] {
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_TYRE_SMOKE, tiresmoke);
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_TYRE_SMOKE, owned_mods[MOD_TYRE_SMOKE]);
});
}
@ -307,9 +267,9 @@ namespace big
if (selected_slot != -1)
{
static auto wheel_stock_mod = &front_wheel_stock_mod;
static auto wheel_custom = &front_wheel_custom;
static bool is_wheel_mod = false;
auto wheel_stock_mod = &front_wheel_stock_mod;
auto wheel_custom = &owned_mods[MOD_FRONTWHEEL_VAR];
bool is_wheel_mod = false;
if (selected_slot == MOD_FRONTWHEEL)
{
@ -318,7 +278,7 @@ namespace big
else if (selected_slot == MOD_REARWHEEL)
{
wheel_stock_mod = &rear_wheel_stock_mod;
wheel_custom = &rear_wheel_custom;
wheel_custom = &owned_mods[MOD_REARWHEEL_VAR];
is_wheel_mod = true;
}
else
@ -346,7 +306,7 @@ namespace big
if (ImGui::Selectable(name.c_str(), item_selected))
{
g_fiber_pool->queue_job([&mod] {
g_fiber_pool->queue_job([&mod, is_wheel_mod, wheel_stock_mod, wheel_custom] {
NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(self::veh);
if (selected_slot >= 0)
@ -408,7 +368,7 @@ namespace big
{
int& mod = wheel_mods[i];
bool should_custom = false;
int should_custom = false;
// bennys fix
if (!is_bennys)
@ -420,7 +380,7 @@ namespace big
g_fiber_pool->queue_job([&mod] {
VEHICLE::SET_VEHICLE_MOD(player_vehicle, selected_slot, mod, false);
player_vehicle = 0;
});
});
}
}
@ -448,67 +408,67 @@ namespace big
ImGui::Separator();
components::small_text("Neon Light Options");
if (ImGui::Checkbox("Headlight##headlight_en", &xenon))
if (ImGui::Checkbox("Headlight##headlight_en", (bool*)&owned_mods[MOD_XENON_LIGHTS]))
{
g_fiber_pool->queue_job([] {
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_XENON_LIGHTS, xenon);
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_XENON_LIGHTS, owned_mods[MOD_XENON_LIGHTS]);
});
}
ImGui::SameLine();
if (ImGui::Checkbox("Left", &neon_left))
if (ImGui::Checkbox("Left", (bool*)&owned_mods[MOD_NEON_LEFT_ON]))
{
g_fiber_pool->queue_job([] {
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_LEFT, neon_left);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_LEFT, owned_mods[MOD_NEON_LEFT_ON]);
});
}
ImGui::SameLine();
if (ImGui::Checkbox("Right", &neon_right))
if (ImGui::Checkbox("Right", (bool*)&owned_mods[MOD_NEON_RIGHT_ON]))
{
g_fiber_pool->queue_job([] {
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_RIGHT, neon_right);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_RIGHT, owned_mods[MOD_NEON_RIGHT_ON]);
});
}
ImGui::SameLine();
if (ImGui::Checkbox("Front", &neon_front))
if (ImGui::Checkbox("Front", (bool*)&owned_mods[MOD_NEON_FRONT_ON]))
{
g_fiber_pool->queue_job([] {
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_FRONT, neon_front);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_FRONT, owned_mods[MOD_NEON_FRONT_ON]);
});
}
ImGui::SameLine();
if (ImGui::Checkbox("Back", &neon_back))
if (ImGui::Checkbox("Back", (bool*)&owned_mods[MOD_NEON_BACK_ON]))
{
g_fiber_pool->queue_job([] {
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_BACK, neon_back);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_BACK, owned_mods[MOD_NEON_BACK_ON]);
});
}
ImGui::SameLine();
components::button("Check All##neon_check_all", [] {
xenon = true;
neon_left = true;
neon_right = true;
neon_front = true;
neon_back = true;
owned_mods[MOD_XENON_LIGHTS] = true;
owned_mods[MOD_NEON_LEFT_ON] = true;
owned_mods[MOD_NEON_RIGHT_ON] = true;
owned_mods[MOD_NEON_FRONT_ON] = true;
owned_mods[MOD_NEON_BACK_ON] = true;
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_XENON_LIGHTS, xenon);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_LEFT, neon_left);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_RIGHT, neon_right);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_FRONT, neon_front);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_BACK, neon_back);
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_XENON_LIGHTS, owned_mods[MOD_XENON_LIGHTS]);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_LEFT, owned_mods[MOD_NEON_LEFT_ON]);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_RIGHT, owned_mods[MOD_NEON_RIGHT_ON]);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_FRONT, owned_mods[MOD_NEON_FRONT_ON]);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_BACK, owned_mods[MOD_NEON_BACK_ON]);
});
ImGui::SameLine();
components::button("Uncheck All##neon_uncheck_all", [] {
xenon = false;
neon_left = false;
neon_right = false;
neon_front = false;
neon_back = false;
owned_mods[MOD_XENON_LIGHTS] = false;
owned_mods[MOD_NEON_LEFT_ON] = false;
owned_mods[MOD_NEON_RIGHT_ON] = false;
owned_mods[MOD_NEON_FRONT_ON] = false;
owned_mods[MOD_NEON_BACK_ON] = false;
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_XENON_LIGHTS, xenon);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_LEFT, neon_left);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_RIGHT, neon_right);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_FRONT, neon_front);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_BACK, neon_back);
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_XENON_LIGHTS, owned_mods[MOD_XENON_LIGHTS]);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_LEFT, owned_mods[MOD_NEON_LEFT_ON]);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_RIGHT, owned_mods[MOD_NEON_RIGHT_ON]);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_FRONT, owned_mods[MOD_NEON_FRONT_ON]);
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_BACK, owned_mods[MOD_NEON_BACK_ON]);
});
ImGui::Separator();
@ -518,8 +478,8 @@ namespace big
static int color_type = 8;
if (
(color_to_change == 7 && !xenon) ||
(color_to_change == 5 && !tiresmoke)
(color_to_change == 7 && !owned_mods[MOD_XENON_LIGHTS]) ||
(color_to_change == 5 && !owned_mods[MOD_TYRE_SMOKE])
) {
color_to_change = 0;
color_type = 8;
@ -555,7 +515,7 @@ namespace big
color_type = 7;
}
if (!tiresmoke)
if (!owned_mods[MOD_TYRE_SMOKE])
{
ImGui::BeginDisabled();
}
@ -564,7 +524,7 @@ namespace big
color_to_change = 5;
color_type = 8;
}
if (!tiresmoke)
if (!owned_mods[MOD_TYRE_SMOKE])
{
ImGui::EndDisabled();
}
@ -575,7 +535,7 @@ namespace big
color_type = 5;
}
if (!xenon)
if (!owned_mods[MOD_XENON_LIGHTS])
{
ImGui::BeginDisabled();
}
@ -584,7 +544,7 @@ namespace big
color_to_change = 7;
color_type = 9;
}
if (!xenon)
if (!owned_mods[MOD_XENON_LIGHTS])
{
ImGui::EndDisabled();
}
@ -626,7 +586,7 @@ namespace big
{
VEHICLE::CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(player_vehicle);
}
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, primary_color, secondary_color);
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, owned_mods[MOD_PRIMARY_COL], owned_mods[MOD_SECONDARY_COL]);
});
}
@ -660,24 +620,32 @@ namespace big
// custom color
static float color[3] = { 1, 1, 1 };
auto color_rgb = primary_color_rgb;
auto color_r = &owned_mods[MOD_PRIMARY_COL_R];
auto color_g = &owned_mods[MOD_PRIMARY_COL_G];
auto color_b = &owned_mods[MOD_PRIMARY_COL_B];
if (color_to_change == 1)
{
color_rgb = secondary_color_rgb;
color_r = &owned_mods[MOD_SECONDARY_COL_R];
color_g = &owned_mods[MOD_SECONDARY_COL_G];
color_b = &owned_mods[MOD_SECONDARY_COL_B];
}
else if (color_to_change == 2)
{
color_rgb = tire_smoke_color_rgb;
color_r = &owned_mods[MOD_TIRESMOKE_COL_R];
color_g = &owned_mods[MOD_TIRESMOKE_COL_G];
color_b = &owned_mods[MOD_TIRESMOKE_COL_B];
}
else if (color_to_change == 3)
{
color_rgb = neon_light_color_rgb;
color_r = &owned_mods[MOD_NEON_COL_R];
color_g = &owned_mods[MOD_NEON_COL_G];
color_b = &owned_mods[MOD_NEON_COL_B];
}
color[0] = (float)color_rgb[0] / 255;
color[1] = (float)color_rgb[1] / 255;
color[2] = (float)color_rgb[2] / 255;
color[0] = (float)*color_r / 255;
color[1] = (float)*color_g / 255;
color[2] = (float)*color_b / 255;
if (color_to_change == 5)
{
@ -694,9 +662,9 @@ namespace big
g_fiber_pool->queue_job([&rgb] {
VEHICLE::SET_VEHICLE_TYRE_SMOKE_COLOR(player_vehicle, rgb[0], rgb[1], rgb[2]);
});
color_rgb[0] = rgb[0];
color_rgb[1] = rgb[1];
color_rgb[2] = rgb[2];
*color_r = rgb[0];
*color_g = rgb[1];
*color_b = rgb[2];
}
}
@ -719,9 +687,9 @@ namespace big
g_fiber_pool->queue_job([&rgb] {
VEHICLE::SET_VEHICLE_NEON_LIGHTS_COLOUR_(player_vehicle, rgb[0], rgb[1], rgb[2]);
});
color_rgb[0] = rgb[0];
color_rgb[1] = rgb[1];
color_rgb[2] = rgb[2];
*color_r = rgb[0];
*color_g = rgb[1];
*color_b = rgb[2];
}
}
@ -733,24 +701,24 @@ namespace big
ImGui::SetNextItemWidth(214);
if (ImGui::ColorPicker3("Custom VehColor", color, ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoDragDrop | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHex))
{
color_rgb[0] = (int)(color[0] * 255);
color_rgb[1] = (int)(color[1] * 255);
color_rgb[2] = (int)(color[2] * 255);
*color_r = (int)(color[0] * 255);
*color_g = (int)(color[1] * 255);
*color_b = (int)(color[2] * 255);
g_fiber_pool->queue_job([color_rgb] {
g_fiber_pool->queue_job([color_r, color_g, color_b] {
switch (color_to_change)
{
case 0:
VEHICLE::SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(player_vehicle, color_rgb[0], color_rgb[1], color_rgb[2]);
VEHICLE::SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(player_vehicle, *color_r, *color_g, *color_b);
break;
case 1:
VEHICLE::SET_VEHICLE_CUSTOM_SECONDARY_COLOUR(player_vehicle, color_rgb[0], color_rgb[1], color_rgb[2]);
VEHICLE::SET_VEHICLE_CUSTOM_SECONDARY_COLOUR(player_vehicle, *color_r, *color_g, *color_b);
break;
case 5:
VEHICLE::SET_VEHICLE_TYRE_SMOKE_COLOR(player_vehicle, color_rgb[0], color_rgb[1], color_rgb[2]);
VEHICLE::SET_VEHICLE_TYRE_SMOKE_COLOR(player_vehicle, *color_r, *color_g, *color_b);
break;
case 8:
VEHICLE::SET_VEHICLE_NEON_LIGHTS_COLOUR_(player_vehicle, color_rgb[0], color_rgb[1], color_rgb[2]);
VEHICLE::SET_VEHICLE_NEON_LIGHTS_COLOUR_(player_vehicle, *color_r, *color_g, *color_b);
break;
}
});
@ -764,22 +732,22 @@ namespace big
switch (color_type)
{
case 4:
selected_color = pearlescent;
selected_color = owned_mods[MOD_PEARLESCENT_COL];
break;
case 5:
selected_color = wheel_color;
selected_color = owned_mods[MOD_WHEEL_COL];
break;
case 6:
selected_color = interior_color;
selected_color = owned_mods[MOD_INTERIOR_COL];
break;
case 7:
selected_color = dashboard_color;
selected_color = owned_mods[MOD_DASHBOARD_COL];
break;
case 9:
selected_color = headlight_color;
selected_color = owned_mods[MOD_XENON_COL];
break;
default:
selected_color = (color_to_change == 0) ? primary_color : secondary_color;
selected_color = (color_to_change == 0) ? owned_mods[MOD_PRIMARY_COL] : owned_mods[MOD_SECONDARY_COL];
}
if (color_type != 9)
@ -797,15 +765,15 @@ namespace big
{
if (color_to_change == 0)
{
primary_color = COLOR_CHROME;
owned_mods[MOD_PRIMARY_COL] = COLOR_CHROME;
}
else
{
secondary_color = COLOR_CHROME;
owned_mods[MOD_SECONDARY_COL] = COLOR_CHROME;
}
g_fiber_pool->queue_job([] {
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, primary_color, secondary_color);
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, owned_mods[MOD_PRIMARY_COL], owned_mods[MOD_SECONDARY_COL]);
});
}
break;
@ -820,15 +788,15 @@ namespace big
if (color_to_change == 0)
{
primary_color = color;
owned_mods[MOD_PRIMARY_COL] = color;
}
else
{
secondary_color = color;
owned_mods[MOD_SECONDARY_COL] = color;
}
g_fiber_pool->queue_job([] {
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, primary_color, secondary_color);
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, owned_mods[MOD_PRIMARY_COL], owned_mods[MOD_SECONDARY_COL]);
});
}
@ -845,15 +813,15 @@ namespace big
if (color_to_change == 0)
{
primary_color = color;
owned_mods[MOD_PRIMARY_COL] = color;
}
else
{
secondary_color = color;
owned_mods[MOD_SECONDARY_COL] = color;
}
g_fiber_pool->queue_job([] {
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, primary_color, secondary_color);
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, owned_mods[MOD_PRIMARY_COL], owned_mods[MOD_SECONDARY_COL]);
});
}
@ -870,15 +838,15 @@ namespace big
if (color_to_change == 0)
{
primary_color = color;
owned_mods[MOD_PRIMARY_COL] = color;
}
else
{
secondary_color = color;
owned_mods[MOD_SECONDARY_COL] = color;
}
g_fiber_pool->queue_job([] {
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, primary_color, secondary_color);
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, owned_mods[MOD_PRIMARY_COL], owned_mods[MOD_SECONDARY_COL]);
});
}
}
@ -891,10 +859,10 @@ namespace big
if (ImGui::Selectable(name.c_str(), selected_color == color))
{
selected_color = color;
pearlescent = color;
owned_mods[MOD_PEARLESCENT_COL] = color;
g_fiber_pool->queue_job([] {
VEHICLE::SET_VEHICLE_EXTRA_COLOURS(player_vehicle, pearlescent, wheel_color);
VEHICLE::SET_VEHICLE_EXTRA_COLOURS(player_vehicle, owned_mods[MOD_PEARLESCENT_COL], owned_mods[MOD_WHEEL_COL]);
});
}
}
@ -907,10 +875,10 @@ namespace big
if (ImGui::Selectable(name.c_str(), selected_color == color))
{
selected_color = color;
wheel_color = color;
owned_mods[MOD_WHEEL_COL] = color;
g_fiber_pool->queue_job([] {
VEHICLE::SET_VEHICLE_EXTRA_COLOURS(player_vehicle, pearlescent, wheel_color);
VEHICLE::SET_VEHICLE_EXTRA_COLOURS(player_vehicle, owned_mods[MOD_PEARLESCENT_COL], owned_mods[MOD_WHEEL_COL]);
});
}
}
@ -923,10 +891,10 @@ namespace big
if (ImGui::Selectable(name.c_str(), selected_color == color))
{
selected_color = color;
interior_color = color;
owned_mods[MOD_INTERIOR_COL] = color;
g_fiber_pool->queue_job([] {
VEHICLE::SET_VEHICLE_INTERIOR_COLOR_(player_vehicle, interior_color);
VEHICLE::SET_VEHICLE_INTERIOR_COLOR_(player_vehicle, owned_mods[MOD_INTERIOR_COL]);
});
}
}
@ -939,10 +907,10 @@ namespace big
if (ImGui::Selectable(name.c_str(), selected_color == color))
{
selected_color = color;
dashboard_color = color;
owned_mods[MOD_DASHBOARD_COL] = color;
g_fiber_pool->queue_job([] {
VEHICLE::SET_VEHICLE_DASHBOARD_COLOR_(player_vehicle, dashboard_color);
VEHICLE::SET_VEHICLE_DASHBOARD_COLOR_(player_vehicle, owned_mods[MOD_DASHBOARD_COL]);
});
}
}
@ -955,10 +923,10 @@ namespace big
if (ImGui::Selectable(name.c_str(), selected_color == color))
{
selected_color = color;
headlight_color = color;
owned_mods[MOD_XENON_COL] = color;
g_fiber_pool->queue_job([] {
VEHICLE::SET_VEHICLE_XENON_LIGHTS_COLOR_(player_vehicle, headlight_color);
VEHICLE::SET_VEHICLE_XENON_LIGHTS_COLOR_(player_vehicle, owned_mods[MOD_XENON_COL]);
});
}
}

View File

@ -136,12 +136,7 @@ namespace big
spawn_plate = personal_veh->get_plate();
}
auto veh = vehicle::clone(veh_data, spawn_location, spawn_heading);
if (g->clone_pv.spawn_inside)
{
vehicle::telport_into_veh(veh);
}
auto veh = vehicle::clone_from_vehicle_data(veh_data, spawn_location, spawn_heading);
if (g->clone_pv.spawn_maxed)
{
@ -149,6 +144,11 @@ namespace big
}
vehicle::set_plate(veh, spawn_plate);
if (g->clone_pv.spawn_inside)
{
vehicle::teleport_into_vehicle(veh);
}
}
else
{

View File

@ -104,11 +104,6 @@ namespace big
const Vehicle veh = vehicle::spawn(item.hash, spawn_location, spawn_heading);
if (g->spawn.spawn_inside)
{
vehicle::telport_into_veh(veh);
}
if (g->spawn.spawn_maxed)
{
vehicle::max_vehicle(veh);
@ -116,6 +111,11 @@ namespace big
vehicle::set_plate(veh, plate);
if (g->spawn.spawn_inside)
{
vehicle::teleport_into_vehicle(veh);
}
g_vehicle_preview_service->stop_preview();
});
ImGui::PopID();