diff --git a/BigBaseV2/src/backend/looped/system/update_player_structs.cpp b/BigBaseV2/src/backend/looped/system/update_player_structs.cpp index bfd61799..9f4741e8 100644 --- a/BigBaseV2/src/backend/looped/system/update_player_structs.cpp +++ b/BigBaseV2/src/backend/looped/system/update_player_structs.cpp @@ -18,7 +18,7 @@ namespace big for (Player i = 0; i < 32; i++) { - if (NETWORK::NETWORK_IS_PLAYER_CONNECTED(i)) + if (NETWORK::NETWORK_IS_PLAYER_ACTIVE(i)) { if (g.players[i].is_online) continue; @@ -27,9 +27,9 @@ namespace big int iNetworkHandle[26]; NETWORK::NETWORK_HANDLE_FROM_PLAYER(i, &iNetworkHandle[0], 13); - NETWORK::NETWORK_IS_HANDLE_VALID(&iNetworkHandle[0], 13) && NETWORK::NETWORK_IS_FRIEND(&iNetworkHandle[0]); + bool is_friend = NETWORK::NETWORK_IS_HANDLE_VALID(&iNetworkHandle[0], 13) && NETWORK::NETWORK_IS_FRIEND(&iNetworkHandle[0]); - if (NETWORK::NETWORK_IS_HANDLE_VALID(iNetworkHandle, 13) && NETWORK::NETWORK_IS_FRIEND(iNetworkHandle)) + if (is_friend) { g.players[i].is_friend = true;