* Add Return Value Support for Script Functions
* Removed address-of operator on instruction_pointer parameter, as sol is pass-by-value.
* Fixed reset_session_data & start_creator_script
* Added support for Vector3 and updated casting for bool type for proper conversion to Lua boolean
* Updated documentation for scr_function
* Added get_int method and updated param names for script functions
* Fix#3497 graceful landing not saved.
* Added a check in view_lsc to see if the vehicle can accept clan logos first.
* Fixed vehicle clan logo SP bypass not working properly.
* Fixed COPY VEHICLE not giving persist_car_service::spawn_vehicle_json the target's ped so it can copy their clan logo and not ours.
Fixed spawn_vehicle_json calling add_clan_logo_to_vehicle with our logo and not the ped parameter's logo.
* Added Clone Player Car.
* Fixed has_clan_logo check in view_lsc being given the wrong parameter.
---------
Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
Changes:
- Switch from pointer singleton to pre-instanced singleton
- Added default constructor to cache_file object
- Fixed an issue where maps and vectors would not be cleared before (re)generating a cache.
* Fixed ped flags system not allowing Michael's flag to be set.
* Refactored is_a_ped_type_we_dont_care_about logic to not be extraneous and inefficient.
* Fixed completely broken and wrong FoV calculations.
* No Sway patch.
Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
* Better command suggestions
* Suggestions work at any location in a written command
* Multiple commands in a single command
* Added spectate command & highlight on suggestion selection
* Added no suggestions warning
* Added Kamikaze & send squad & join player command
Added additional commands to showcase suggestion system.
Added a new util file to operate on strings in a unified manner.
Changed input_text_with_hint component to allow for more flags than one.
Added more player seeking features to player_service such as get_by_name()
* Fixed out of bounds suggestion navigation
* Added suggestions to spawn_vehicle command
* Created command play_animation
* Added suggestion support for multi commands
using a semicolon allows for more commands to fire at once, and is now supported with appropriate suggestions
* Added rotation to teleport_to_location command
* Fixed stupid error & added multiple raw command auto fills
* Added sanity checks to avoid nullpointers
* Added context identifiers to player commands
* Added temporary self inclusion to player commands
Needs translation on the translations repo
* Applied rudamentary reviews
* Experimental proxy globalization
* Fixed argument sensitivity on spawn vehicle
* Scrapped 2 ideas (maybe for future)
* Added true and false suggestions to bool commands
---------
Co-authored-by: Andreas Maerten <24669514+Yimura@users.noreply.github.com>
Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
* Complete player and network UI redesign, meant to show all features instead of stuffing them into tiny boxes
* Added option to delete player vehicles
* Better clone player (now clones head blend too)
* Better host token spoofing, with an option to enter your own
* Better host token spoofing detection
* Better desync kick prot detections
* A script blocker for the entire session (per-player options will be added later)
* Added option to spoof data/DLC hashes
* Logging framework that allows developers to easily debug false positives
* Major protection improvements
* Fixed get_rockstar_id returning an incorrect type.
* Added more OOP usage of get_rockstar_id when applicable.
Co-authored-by: gir489returns <gir489returns@outlook.com>
* Refactored Script Event Logging to log to a file that's kept open, but flushed each event instead of spamming the console.
* Added Rockstar ID to the Script Event Logger.
The main goal was improving the readability of the original code however some ugliness remains.
- Swapped from pointer singleton to instance singleton
- Actually make use of the alpha logic that used to be present
- Added a counter to notifications to indicate if something is being spammed
- Notification timeouts reset if they're sent to the queue again
Why? Shorter to write and removes the macro usage
I used the following regex to find all occurrences:
```r
RAGE_JOAAT\("(.*?)"\)
```
then the following to replace it all:
```r
"$1"_J
```
* Fixed unlockveh command using the Player ID for the arguments instead of the Player Ped.
* Fixed lock/unlock vehicle door calls to use the eVehicleLockState enum.
* Refactored TRIGGER_SCRIPT_EVENT for the duplicate f_2 argument they added in 3095.
Fixed OOB gadget spam caused by the tow truck.
Increased max interiors in InteriorControl.
* Updated scripted_game_event.
* Update GTAV-Classes repo.
* Fixed locals for 3095.
* Bump project to Build 3095.
+ World -> Gravity Editor (with presets for ease of use)
+ World -> Waypoint Beacon
+ World -> Objective Beacon
+ World -> Time And Weather -> Ground Snow
+ Self -> Mobile -> Request Gun Van (spawns the gun van right in front of you no matter where you are)
* Fixed edge case where a garage that contained only banned vehicles would show if the user was using Spawn Clone.
Refactored a large portion of the garage code to be production ready.
Formatting changes.
* Added singular garage items to the m_garage setter like the Terrorbyte.
* Fixed is_blacklisted_vehicle returning an inverted condition.
Fixed Garage drop-down not updating properly.
* Separated out m_garage's setter into a ctor function.
Replaced the 4 singular garages that use an overloaded index with a define to be able to shift them easier when new properties are added.
* Removed obsolete and incorrect player.character_slot config entry.
Removed deprecated local_player.hpp.
Added self::char_slot that is guaranteed to be correct.
* Removed extraneous semi-colon.
* Added more stuff to fillsnacks.
Removed more extraneous usages of MPPLY_LAST_MP_CHAR.
* Added the vehicle's name to player info.
* Fixed get_property_garage_size returning the incorrect size for the facility.
Fixed get_static_property_name returning the Nightclub's name instead of Nightclub Service Entrance to maintain consistency with the Mechanic.
Fixed garage_slot_iterator not starting and ending at the correct indexes.
* Shifted the singular properties down one to compensate for the new math.
* Fixed backwards math on Terrorbyte and Nightclub B1.
* Fixed garage not being updated when the player moved the vehicle.
* Fixed backwards comments.