* Added separate ID for Set button & Added bounty for all
* Reverted unrelated changes
CPlayerExtendedGameStateNode should be updated on classes repo though
* Added more spam messages to the filter.
* Removed duplicate remote control vehicle button from the player vehicle menu.
* Added heuristical spam detector.
* Fixed clock in spam logger.
* Added date output to the chat logger.
* Added a message to show the user when someone is spamming.
More static text translations.
* Removed redundant mobile global in scr_globals.hpp.
* Added a spam reason to the spam logger.
* Added team/all to the chat logger.
Added a logger call for the user's chats.
1. Allow interloper_reaction to use timeout.
2. Fix crash reaction(except TSE) cannot use announce in chat.
3. Allow all friends to bypass auto kick spammers, modder flag and reactions.
Provides an alternative for users who experience this weird bug https://github.com/YimMenu/YimMenu/issues/2266 . They can just trust their friends until someone provides valuable information for developers to fix.
4. Allow trusting specific players (bypass auto kick spammers, modder flag and reactions).
5. Trust the whole session temporarily (Avoid team members being kicked when in mission).
6. Remove duplicate logs when blocking crash (except for TSE crash)
7. remove unused gamer_instruction_kick in reaction list
8. Allow announce in team only chat
* Fixed edge case where a garage that contained only banned vehicles would show if the user was using Spawn Clone.
Refactored a large portion of the garage code to be production ready.
Formatting changes.
* Added singular garage items to the m_garage setter like the Terrorbyte.
* Fixed is_blacklisted_vehicle returning an inverted condition.
Fixed Garage drop-down not updating properly.
* Separated out m_garage's setter into a ctor function.
Replaced the 4 singular garages that use an overloaded index with a define to be able to shift them easier when new properties are added.
* Removed obsolete and incorrect player.character_slot config entry.
Removed deprecated local_player.hpp.
Added self::char_slot that is guaranteed to be correct.
* Removed extraneous semi-colon.
* Added more stuff to fillsnacks.
Removed more extraneous usages of MPPLY_LAST_MP_CHAR.
* Added the vehicle's name to player info.
* Fixed get_property_garage_size returning the incorrect size for the facility.
Fixed get_static_property_name returning the Nightclub's name instead of Nightclub Service Entrance to maintain consistency with the Mechanic.
Fixed garage_slot_iterator not starting and ending at the correct indexes.
* Shifted the singular properties down one to compensate for the new math.
* Fixed backwards math on Terrorbyte and Nightclub B1.
* Fixed garage not being updated when the player moved the vehicle.
* Fixed backwards comments.
* fix(PlayerTP): Get Current only works once
* chore(README): removed features from TOC
* fix(ViewNetwork): SCTV join translation
* refactor: Use tunable service for no idle kick
* fix(Spoofing): check for valid model before spoofing
* feat(Spectate): Remove freeze and hide player blip
* fix(Spectate): case of chat not being visible as spectator.
* feat(Matchmaking): safer max search limit for match searching
* fix(Player/Toxic): Wanted Level small text translation
* feat(Toxic): add send to island
* feat(mobile): add helicopter backup
* refractor(mobile): update seperator
* feat(Troll): add set bounty
* tps
tp all to island
tp all to eclipse
tp to eclipse
* working hijack &, delete. + placeholders
* speed, derail
* drive train, working derail
* improved drive train
* exit train, rework delete
* using CReplayInterface
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
* fix(NativeHooks): Fix softlock when loading Cayo Perico
* fear(netTime): Try to modify time remotely
* fix(timeSync): Make it work more consistently
* feat(netTime): net time sync for all!
* feat(Session): Session info serialization
* feat(Creator): Save and load jobs to file
* fix(Creator): Actually load the job
* fix(Creator): Try to fix loading
* fix(ScriptFunction): Fix memory corruption due to low stack size
* fix(Creator): Fix "No translation."
* fix(NativeHooks): Fix softlock when loading Cayo Perico
* chore(Toxic): Remove net time test for now
* Update some globals
* fix(pointers): bypass C4 limit
* fix(pointers): CanApplyData signature
* feat(hooks): removed metric formatter
The function in question no longer exists along with the other metric functions.
* chore(metadata): bumped online and build number
* fix(pointers): updated Rage Security signature
* Updated some globals and locals. Part 1
* Update crossmap
* chore(Script): update script patches
* chore(nativeHooks): Update rage::scrProgram vtable size
* chore(nativeHooks): Fix rage::scrProgram destructor index
* fix(Sigscanner): Temporarily disable AC bypass
* chore(Hooks): disable can_apply_data
* Updated some globals and locals. Part 2
* chore(globals): Update transition state global
* chore(ScriptLauncher): Update local index
* feat(Toxic): Add new teleport locations
* fix(Protections): Update max interior index
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
Co-authored-by: Bugisoft <58910128+BugisoftRSG@users.noreply.github.com>
Co-authored-by: BugisoftRSG <metaclientauth@gmail.com>