241f3cbe58
Redesigned Vehicle Spawn menus to have consistent features. ( #2063 )
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Closes #2053
2023-08-31 15:43:55 +02:00
ac41a7175b
Incorporate folders into the Persist Vehicles feature. ( #2042 )
2023-08-27 21:32:14 +02:00
2924335196
Handle CR/LF characters better for Import From Clipboard. ( #2021 )
2023-08-25 08:54:24 +02:00
9a90feebe8
Various fixes for Vehicle Extras. ( #2019 )
2023-08-25 08:53:24 +02:00
cc9cfc2703
(feat) Add passive toggle switch button and hotkey ( #2015 )
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* (fix) Disable looped "time to end passive" in weaponized vehicles
2023-08-24 22:56:35 +02:00
afa79d8600
Move all global indices into scr_globals.hpp. ( #2018 )
2023-08-24 22:06:50 +02:00
04405eb9ae
More general fixes ( #2011 )
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* Closes #2008
* Closes #2016
* Closes #1917
* Closes #2012 .
2023-08-24 20:23:50 +02:00
4a5dccd547
Huge protection improvements and other stuff ( #1963 )
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* feat(protections): add a fuzzer
* feat(protections): improve protections
* feat(spoofing): add warning
* feat(world): force object cleanup
* fix(weapons): fix custom weapon code
* fix(weapons): fix for #1983
2023-08-19 13:01:08 +02:00
182a80a951
Sending all kick methods ( #1921 )
2023-08-12 20:45:28 +02:00
e9f206c0df
Added check for IS_VEHICLE_DOOR_DAMAGED in keep_vehicle_repaired. ( #1933 )
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Fixed Selected Teleport not showing up in hotkeys menu.
Added Yim's Vehicle cleanup code from the halted PR.
2023-08-07 10:16:08 +02:00
a1daa92665
Ped animations interface ( #1668 )
2023-08-04 14:43:35 +02:00
adefa3bc7e
Use ImGui::SetClipboardText instead of inline function. ( #1902 )
2023-07-31 23:39:40 +02:00
8854d78560
Debug: implement debugging tools for scripts ( #1899 )
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Closes #1664
2023-07-31 22:34:10 +02:00
4b1fd88f6c
refactor!: Modify command argument handling and move on_
method to bool_command ( #1826 )
2023-07-26 22:22:40 +02:00
d590313e4e
Fix crash reaction and add more translation key ( #1850 )
2023-07-26 18:26:09 +02:00
69d167e451
fix: 'Copy Session Info' button not working ( #1855 )
2023-07-26 18:24:00 +02:00
f593d85af6
chore: Add "Timeout" as a reaction ( #1837 )
2023-07-25 11:00:21 +02:00
17e79dbaaa
Added Empty lobby button ( #1812 )
2023-07-24 22:10:44 +02:00
069d7041f8
refactor: make window hook into a bool command ( #1824 )
2023-07-23 22:52:30 +02:00
181a34baa0
Fixed Debug Locals using improper casting for the float scenario. ( #1823 )
2023-07-23 19:54:01 +02:00
8e7b16ce6d
feat(noclip): fix aim nullifying noclip speed. ( #1791 )
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* keep using SET_ENTITY_VELOCITY when not aiming
* provide GUI for editing speed of noclip
2023-07-23 18:56:08 +02:00
3eacc0998c
Rework rgb for fun vehicle and paintgun ( #1783 )
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Closes #1819
2023-07-23 18:51:57 +02:00
57f6eab74a
Force relay connections ( #1813 )
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* feat(protections): add force relay servers
* feat(network): add support for non-direct connections
* feat(info): add helpful tooltip to prevent unnecessary bug reports
2023-07-23 18:47:25 +02:00
b6ee8e38bc
Fixed typo in view_debug_locals that caused freezing floats to inject garbage. ( #1820 )
2023-07-23 18:38:22 +02:00
cdfcb2a831
fix: Issues with missions and request control ( #1785 )
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Closes #899
Closes #1787
Closes #1788
2023-07-23 15:01:46 +02:00
a0f2b01540
Improve protections and other random changes ( #1803 )
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* feat(protections): better logging
* feat(protections): improve protections
* fix(globals): save all spoofing settings
2023-07-22 23:18:47 +02:00
e3d0deb605
Reaction on any modder detection ( #1772 )
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* Closes #1676
Co-authored-by: Quentin E. / iDeath <xiaoxiao921@hotmail.fr >
2023-07-22 21:44:38 +02:00
37296c1498
lua: sub folders support, check for .lua file extension, refactor and simplify internals. ( #1775 )
2023-07-22 13:05:43 +02:00
3e5cad97e9
Custom Sky Color and unify some stuff ( #1779 )
2023-07-20 22:46:32 +02:00
248fd36542
Added Teleport to Selected Blip and associated hotkey. ( #1774 )
2023-07-20 00:08:29 +02:00
1fa7f3448b
Fixed Debug Globals displaying value as a 64-bit integer and not a 32-bit integer. ( #1761 )
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Resolves #1760 .
2023-07-18 20:46:38 +02:00
9755f4f960
Allow Friends Into Locked Lobby ( #1747 )
2023-07-18 10:42:14 +02:00
d3b3e57899
Custom teleport added euler angles and added persist outfit ( #1743 )
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* Addressed #1694 : Added Euler angles to telelocation JSON object.
* Added Persist Outfits to resolve #1669
2023-07-18 10:16:26 +02:00
f040e72b37
fix(Protections): Fixed how the reset protections is handled ( #1745 )
2023-07-18 09:59:20 +02:00
664b5c6c40
feat(lua): much more complete imgui bindings, allow lua imgui callbacks from outside yimmenu classic tabs through gui.add_imgui(func)
but also inside yimmenu classic tabs through tab:add_imgui(func)
( #1736 )
2023-07-17 14:55:42 +02:00
8d01f497e7
Fixed issue #1727 DIRT_LEVEL is calling natives inside the presentati… ( #1732 )
2023-07-16 23:31:27 +02:00
6a30fa348c
Refactored Allow All Weapons In Vehicle to force all vehicles to use … ( #1730 )
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* Refactored Allow All Weapons In Vehicle to force all vehicles to use all GROUPs.
* Refactored project to not depend on src/gta files that already exist in the GTA-V-Classes project.
* feat(cmake): bump GTAV-Classes
2023-07-16 18:24:40 +02:00
a21fcba67c
feat(Protections): Added buttons for controlling the states of protections ( #1717 )
2023-07-15 23:19:38 +02:00
6e69b73550
feat(Vehicle): Added vehicle dirt control ( #1714 )
2023-07-15 22:58:09 +02:00
973121076e
More player database improvements ( #1725 )
2023-07-15 22:37:20 +02:00
a193679445
Add more requests and reorganize network tab ( #1709 )
2023-07-15 00:57:30 +02:00
fa02f2e779
Tp, Paintgun, refractor rainbow controller, refractor raycast ( #1708 )
2023-07-14 23:31:03 +02:00
71db1ca1fa
Player database improvements ( #1705 )
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* feat(protections): add per-player sync block options
* feat(player_database): improve player tracker
* fix(rapid_fire): remove unnecessary log statement
* fix(player_database): default state should be UNKNOWN, not INVALID
2023-07-14 11:02:47 +02:00
06cf2a579e
Redesigned Debug Globals. ( #1696 )
2023-07-13 18:42:21 +02:00
bd84dbaa40
General improvements ( #1693 )
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* remove(replay): remove replay interface
* fix(context_menu): better console controls
* feat(protections): improve protections
* feat(protections): actually fix parachute crash
* feat(protections): kick rejoin
* feat(context_menu): more context menu stuff
2023-07-12 19:03:29 +02:00
3b7c103873
Fixed Weapon Hotkeys and introduced Hold For Boost to Boost. ( #1692 )
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* Fixed #1690 .
* Added Hold For Boost to Boost Behavior.
* Added Teleport into Personal Vehicle and Toggle Vehicle Fly Mode as hotkeys.
* Fixed pvtp command not working if you were inside a building.
2023-07-12 18:55:53 +02:00
6ec061a106
chore: remove chat profanity bypass ( #1688 )
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Closes #1682
2023-07-11 23:14:46 +02:00
d997cfd3f6
Weapon Hotkeys ( #1685 )
2023-07-11 23:14:35 +02:00
21277e4039
Fix(lua / script manager): Potential fix for stack overflow when yielding from lua scripts. Fix io / os lua libs being accessible. ( #1681 )
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* fix(script-mgr / lua): first kill all scripts, then unload lua modules: because the lua scripts depend on lua state (which is stored inside lua module instance), killing the lua module first would not allow proper cleaning because of the lua state getting destroyed while the lua script might still be running.
* fix(unloading): Why even reset the fiber pool here?
* fix(lua): don't allow for io / os lua lib to be accessed for security reasons.
* fix(lua): Potential fix for C stack overflow error by using lua coroutine yielding instead of calling fiber yield directly from lua functions.
* feat(unloading): allow to unload in the main title screen. Also revert 309c374602
due to fiber pool being potentially exhausted, we want commands to have their cleanup code ran in priority.
2023-07-11 09:24:44 +02:00
ac6d86b149
fix(gui): dont draw two gui separators at the top for lua only tab. ( #1677 )
2023-07-10 20:37:28 +02:00