aa15032261
6510a19eda
Added "Fill Inventory" button. ( #309 )
2022-07-02 21:45:11 +02:00
Quentin E. / iDeath
5086d79f5d
feat context_menu_service ( #293 )
...
- add box around selected entity
- add option to select entity types
- show reticle in middle of screen
2022-06-29 23:27:44 +02:00
Quentin E. / iDeath
e2696ef4d5
Feat teleport improv ( #292 )
2022-06-27 15:45:26 +02:00
Maddy
d3d231375c
remove(Toxic): remove toxic options
2022-05-24 15:59:54 -04:00
Maddy
e52ba9a02f
Improved auto drive ( #196 )
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* Improved logic to handle changes mid drive. Changed default styles. Split to waypoint and wander into two separate files for readability
* Fixed type to remove the hideous warnings
* Fixes
* wfvaenhiuefcsnhiojmfhnevioshnuefvsihnoijmefmvschnfvecshnfevSC
* iNcLuDeS aLpHaBeTiCaLlY
2022-05-24 15:59:25 -04:00
karifeld
0f09234130
refactor: Modernized/optimized general code, bug fixing and more ( #226 )
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* refactor: Use self globals
* refactor: Use gui::components
* fix(Vehicle Preview): Addresses #119
Previewed vehicle set to unclimbable
Only preview when hovered on vehicle
* fix(Infinite Clip): Disabling it now works
* fix(No Ragdoll): Disabling it now works
Removed unnecessary calls to natives (0xB128377056A54E2A should be enough)
* fix(Spawn): Wrong footer placement
* fix self globals file name typo
* refactor(Mobile): Clear ped tasks when set conditions are met
Only clear ped tasks if pv_teleport_into bool is true and ped is in a vehicle
* feat(Weapons): Remove current weapon
* refactor: Added missing variable in calls to self globals
* refactor: Utilize usage of ControllerInputs
* fix(Vehicle Fly): uninitialized local variable 'ped' used
* refactor(No Ragdoll, Infinite Clip): Only run on boolean change.
* refactor(Infinite Ammo): Simplified code
* refactor: Utilize ControllerInputs in other areas of code
* refactor: Utilize ControllerInputs in other areas of code
2022-05-22 18:38:45 -04:00
LiamD-Flop
9aebeaed17
F.A.R.T. Interface ( #104 )
...
Co-authored-by: Yimura <andreas.maerten@scarlet.be>
2022-05-22 16:38:28 +02:00
Yimura
f35dc534b7
fix(Toxic): Don't use 0 as player id, make sure it's valid
2022-05-13 14:49:27 +02:00
Yimura
c7e4ce8003
fix(Toxic): Removed unused variable location
2022-05-13 14:21:59 +02:00
Aure7138
cce5c553e6
feat(Teleport): Added more teleport to objective ( #185 )
...
Co-authored-by: Yimura <andreas.maerten@scarlet.be>
2022-05-09 23:00:50 +02:00
MoneyDropLobby
929705cd8a
feat(Vehicle): Instant into vehicle (globals) ( #181 )
2022-05-09 22:58:53 +02:00
Maddy
0e340a5217
feat(Vehicle): Add auto drive ( #182 )
...
* Should be working
* Boy am I dumb
* Fixes and added wander and other shit
2022-05-09 14:59:38 +02:00
xM4ddy
31124cbf28
Added variables for common self natives
2022-05-07 18:27:59 -04:00
Mystro
28640b453e
feat(Player): Added Flying vehicle
...
Co-authored-by: LiamD-Flop
2022-05-05 22:51:18 +02:00
LiamD-Flop
e7cc2611b6
feat(GUI): Simplifying the gui ( #118 )
...
Co-authored-by: Maddy <59680197+xM4ddy@users.noreply.github.com>
Co-authored-by: Yimura <andreas.maerten@scarlet.be>
2022-05-04 19:16:40 +02:00
Mystro
52e2fe19ac
feat(Toxic): Kick from vehicle ( #165 )
2022-05-04 10:02:29 +02:00
Yimura
9f079904cb
fix(Mechanic): Spawn Timer
2022-05-03 18:00:09 +02:00
Maddy
c7f2fb9fcb
fix: Globals, UI and removed super run ( #161 )
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* RGB vehicle feature had broken UI
* Globals updated to 1.59
* Removed super run (ReClass outdated)
2022-05-03 15:02:18 +02:00
Maddy
cc463cc2ef
feat(Vehicle): Added rainbow options ( #141 )
2022-05-02 21:32:23 +02:00
Aure7138
1b3521d227
fix(Blips): Get blip location by color ( #146 )
...
Co-authored-by: Yimura <andreas.maerten@scarlet.be>
2022-05-02 21:15:05 +02:00
Maddy
2e3d8fca48
fix(Max Vehicle): Set tires to bulletproof ( #128 )
2022-03-23 18:45:54 +01:00
Maddy
cc7223dc6a
feat(session): Add Local Weather Options ( #123 )
...
Co-authored-by: LiamD-Flop <contact@liamd.me>
2022-03-21 22:06:16 +01:00
Maddy
e23153c887
feat(spawn): Add Spawn Maxed Option ( #124 )
...
Co-authored-by: LiamD-Flop <contact@liamd.me>
2022-03-21 22:05:13 +01:00
Yimura
54bdb6da56
feat(Spawner): Preview vehicle before spawning ( #113 )
2022-03-14 23:31:30 +01:00
Maddy
bf43f6f9ce
feat: remote taze player ( #94 )
...
Co-authored-by: Yimura <andreas.maerten@scarlet.be>
2022-03-08 19:56:14 +01:00
Maddy
9503ab4fdb
feat: remote clear wanted level and remote never wanted ( #93 )
2022-03-08 19:26:28 +01:00
Maddy
1fcfd5e0c6
feat: Added steal outfit, steal identity ( #92 )
...
Co-authored-by: Yimura <andreas.maerten@scarlet.be>
2022-03-08 18:52:00 +01:00
Maddy
bfea7e0722
feat: Added suggestions from #64
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Added:
* Give All Weapons
* No spread
* No recoil
* Force Crosshair
* Weapon Damage Modifier
* Clean Player & Keep Player Clean
* Invisibility
Modified:
* Welcome notification shows the current hotkey to open menu
* Weapons.h has been updated with the most recent weapons
2022-03-02 14:48:53 +01:00
LiamD-Flop
eb71752b5b
feature(GUI): Notifications are gui styled. ( #69 )
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* feature(GUI): Notifications are gui styled.
* feature(GUI): Removed ~r~
2022-03-02 00:21:29 +01:00
LiamD-Flop
a47d0a3359
Merge: rework_gui > master
2022-02-28 23:04:56 +01:00
Yimura
a2d9f04f1e
feat(Globals): Simplified code, sorry to anyone who has to update their code
2022-02-22 01:18:49 +01:00
Yimura
e1632c329c
feat(Notify): Simplified code, using std::string_view
2022-02-21 01:24:27 +01:00
Yimura
f711af3803
fix(TriggerScriptEvent): Function definition was incorrect
2022-02-04 18:40:21 +01:00
Yimura
1f8b57c290
fix(Toxic): Bounty event didn't use amount argument
2022-02-04 18:36:15 +01:00
Yimura
8b656cf533
chore: Replace strcat and others with fmt::format
2022-02-02 02:32:30 +01:00
Yimura
8902ba8b8c
fix(MorsMutual): Spawn at mors mutual flag saves it server side
2022-02-01 22:04:56 +01:00
Yimura
1dc68d23e1
feat(PlayerList): Rewrite of entire player management system
2022-01-31 18:27:35 +01:00
Yimura
15c35c7bd7
feat(Mobile): Spawn personal vehicle at any distance
2022-01-26 17:27:55 +01:00
Yimura
07d001f467
fix(Mobile): Kick player out of vehicle before spawning new
2022-01-22 00:06:43 +01:00
Yimura
84d04a9e4d
feat(Util/System): Get rel address of pointer
2022-01-20 14:42:08 +01:00
Yimura
caff765f43
feat(Mobile): Added teleport into personal vehicle
2022-01-18 02:06:28 +01:00
Yimura
9758900a38
feat(Util/Notify): Added busy spinner
2022-01-18 02:05:38 +01:00
Yimura
a22b939bdc
feat(Util/Vehicle): Set vehicle heading and don't continue if we can't get control of vehicle.
2022-01-18 02:03:20 +01:00
Yimura
815d493530
feat(Vehicle): Added trigger LS Customs anywhere
2022-01-14 16:12:30 +01:00
Yimura
d325f7cfd1
feat(Mobile): Don't set spawn at mors flag when despawning vehicle
2022-01-11 19:09:25 +01:00
Yimura
6be2466f26
refactor: Util/Mobile reordering functions
2022-01-10 12:54:05 +01:00
Yimura
bc6cb46faf
refactor: TabTeleport moved personal vehicle global to util header
2022-01-09 01:10:38 +01:00
Yimura
1074802d8c
feat(Teleport): Moved teleport personal vehicel to teleport tab
2022-01-08 23:59:32 +01:00
Yimura
165c319fd6
refactor: eVehicleFlags::ACTIVE changed to TRIGGER_SPAWN_TOGGLE
2022-01-08 17:46:58 +01:00
Yimura
dff8bb85e5
feat(Mobile): Added Mechanic personal vehicle summon
2022-01-08 05:42:36 +01:00