237 Commits

Author SHA1 Message Date
alyxme
5c4f16a474 (feat) option Fix to context menu (#1962) 2023-08-24 22:07:35 +02:00
maybegreat48
4a5dccd547 Huge protection improvements and other stuff (#1963)
* feat(protections): add a fuzzer
* feat(protections): improve protections
* feat(spoofing): add warning
* feat(world): force object cleanup
* fix(weapons): fix custom weapon code
* fix(weapons): fix for #1983
2023-08-19 13:01:08 +02:00
kbabrmover1995
182a80a951 Sending all kick methods (#1921) 2023-08-12 20:45:28 +02:00
DayibBaba
a1daa92665 Ped animations interface (#1668) 2023-08-04 14:43:35 +02:00
Andreas Maerten
4b1fd88f6c refactor!: Modify command argument handling and move on_ method to bool_command (#1826) 2023-07-26 22:22:40 +02:00
HCR-750F
d590313e4e Fix crash reaction and add more translation key (#1850) 2023-07-26 18:26:09 +02:00
maybegreat48
57f6eab74a Force relay connections (#1813)
* feat(protections): add force relay servers
* feat(network): add support for non-direct connections
* feat(info): add helpful tooltip to prevent unnecessary bug reports
2023-07-23 18:47:25 +02:00
maybegreat48
a0f2b01540 Improve protections and other random changes (#1803)
* feat(protections): better logging
* feat(protections): improve protections
* fix(globals): save all spoofing settings
2023-07-22 23:18:47 +02:00
Bugisoft
3e5cad97e9 Custom Sky Color and unify some stuff (#1779) 2023-07-20 22:46:32 +02:00
gir489
248fd36542 Added Teleport to Selected Blip and associated hotkey. (#1774) 2023-07-20 00:08:29 +02:00
gir489
d12eb8ed6e Persist Outfit changes. (#1765)
* Fixed self_persist_outfit checking if the player was in a cutscene instead of if the player was dead.
1st attempt to fix the player trying to take off his helmet if it was added by persist outfit.

* Fixed Persist Outfit not saving persist_outfits_mis.
2023-07-19 09:29:07 +02:00
gir489
d3b3e57899 Custom teleport added euler angles and added persist outfit (#1743)
* Addressed #1694: Added Euler angles to telelocation JSON object.
* Added Persist Outfits to resolve #1669
2023-07-18 10:16:26 +02:00
gir489
6a30fa348c Refactored Allow All Weapons In Vehicle to force all vehicles to use … (#1730)
* Refactored Allow All Weapons In Vehicle to force all vehicles to use all GROUPs.
* Refactored project to not depend on src/gta files that already exist in the GTA-V-Classes project.
* feat(cmake): bump GTAV-Classes
2023-07-16 18:24:40 +02:00
Quentin
ae5cb4d42f fix(cache): weapon cache weapon types array not filled properly when filling from cache file (#1726) 2023-07-16 12:04:24 +02:00
maybegreat48
973121076e More player database improvements (#1725) 2023-07-15 22:37:20 +02:00
maybegreat48
71db1ca1fa Player database improvements (#1705)
* feat(protections): add per-player sync block options
* feat(player_database): improve player tracker
* fix(rapid_fire): remove unnecessary log statement
* fix(player_database): default state should be UNKNOWN, not INVALID
2023-07-14 11:02:47 +02:00
gir489
06cf2a579e Redesigned Debug Globals. (#1696) 2023-07-13 18:42:21 +02:00
maybegreat48
bd84dbaa40 General improvements (#1693)
* remove(replay): remove replay interface
* fix(context_menu): better console controls
* feat(protections): improve protections
* feat(protections): actually fix parachute crash
* feat(protections): kick rejoin
* feat(context_menu): more context menu stuff
2023-07-12 19:03:29 +02:00
gir489
3b7c103873 Fixed Weapon Hotkeys and introduced Hold For Boost to Boost. (#1692)
* Fixed #1690.

* Added Hold For Boost to Boost Behavior.

* Added Teleport into Personal Vehicle and Toggle Vehicle Fly Mode as hotkeys.

* Fixed pvtp command not working if you were inside a building.
2023-07-12 18:55:53 +02:00
Quentin
21277e4039 Fix(lua / script manager): Potential fix for stack overflow when yielding from lua scripts. Fix io / os lua libs being accessible. (#1681)
* fix(script-mgr / lua): first kill all scripts, then unload lua modules: because the lua scripts depend on lua state (which is stored inside lua module instance), killing the lua module first would not allow proper cleaning because of the lua state getting destroyed while the lua script might still be running.

* fix(unloading): Why even reset the fiber pool here?

* fix(lua): don't allow for io / os lua lib to be accessed for security reasons.

* fix(lua): Potential fix for C stack overflow error by using lua coroutine yielding instead of calling fiber yield directly from lua functions.

* feat(unloading): allow to unload in the main title screen. Also revert 309c374602 due to fiber pool being potentially exhausted, we want commands to have their cleanup code ran in priority.
2023-07-11 09:24:44 +02:00
Quentin
17d647dfa5 Log GTA error message boxes and don't make them close the game. (#1671)
* refactor: move utf 16 to code page string conversion to its own util file

* feat(error-handling): log error message box generated from gta.
2023-07-10 19:01:34 +02:00
Andreas Maerten
c4111b4f2e feat(GTA Cache): removed unused old code (#1663) 2023-07-10 00:40:47 +02:00
DayibBaba
27e66b9394 Custom teleport sub tab (#1652) 2023-07-09 23:03:05 +02:00
gir489
3dd9be8a95 Persist Weapons (#1647) 2023-07-09 23:01:42 +02:00
Quentin
5607c58c7e fix(cache): ignore modded rpfs. (#1651) 2023-07-09 16:05:41 +02:00
Quentin
38bbab4893 fix(cache): change how the game folder is retrieved, use GetModuleFileNameW instead of std::filesystem::path (#1645) 2023-07-08 18:13:19 +02:00
Andreas Maerten
5c6fb1064b refactor!: File Manager (#1633)
* feat(vscode): added launch.json to dbg
* feat(file_manager): Make use of a global instance
* feat(file_manager): Allow for file and folder instances to be empty
* refactor(GlobalsService): Update code of global service (untested)
2023-07-08 17:54:59 +02:00
gir489
b8922a9dba Refactored weapons.bin into weapons.json for extensibility and readability. (#1632)
* Refactored weapons.bin into weapons.json for extensibility and human readability.
Added weapon attachments scraping from the meta files (currently is missing a lot of attachments, more than half, requires RPF reading refactoring to fix.)
Added Ammunation to Self -> Weapons, because it's vital you protect yourself, the patriotic way.

* Fixed weapons.xml not properly populating all the components.
Refactored buttons to use components::button.

* Refactored the Attachments code to implicitly trust that the attachments will be there now.
Added proper versioning to the weapons.json file.
Removed debug logging from gta_data_service.cpp.

* Fixed Ammunation buttons.
Added loading message for the new weapons.json system.
Fixed a bug where two components shared the same name, the user could not select the 2nd component.
Fixed Attachments displaying an attachment from a previous weapon if the user changed weapons.

* Fixed Tint Apply button not using the components::button template.
2023-07-08 00:52:52 +02:00
Quentin
b6fae097aa fix(cache): fs::path.string() can throw when it try to convert windows utf16 wstring to multi byte std::string when user code page isnt utf8 (#1641) 2023-07-08 00:16:29 +02:00
DayibBaba
f71f899e6b Xml vehicles (Menyoo) (#1594) 2023-07-07 11:11:54 +02:00
maybegreat48
90ff1ece84 Fix GTA data service (#1635)
* fix(gta_data): service now parses unloaded RPF files
2023-07-07 07:57:38 +02:00
Sixhei Tartari
13d5d81cea feat(Vehicle Controller): Added vehicle window controls (#1607)
* feat(Overlay): Added Invisibility indicator and its able to save on unload
* feat(Vehicle Controller): Added vehicle window controls
2023-07-05 23:51:19 +02:00
maybegreat48
11cd9ab004 Mission fixes and modder detection improvements (#1598)
* feat(protections): improve protections
* fix: fix mission start
2023-07-05 09:30:06 +02:00
Quentin
76afd97185 Lua: can make new tabs from lua scripts, doc generation for available tabs to use (#1593)
* lua api: add globals.get_uint and globals.set_uint

* lua doc: remove duplicate function check as we can overload so it doesn't make sense

* lua doc gen: add support for parsing the tabs enum

* gui: custom lua tabs don't have a `func` rendering function but can still have elements to draw

* lua doc: update generated doc

* chore: code style

* chore: minor spelling mistake

* chore: code style

* gui_service: add runtime removal of tabs

* refactor: make it so that it's less likely defining tabs and their translation key in a wrong way.

* lua api: ability to add custom tabs to the gui from lua
2023-07-05 00:30:57 +02:00
Andreas Maerten
346960b012 refactor!: General changes (#1578)
- Removed try catch from main.cpp for better error logging
- Added migration code to the YimMenu folder
- Renamed globals to settings
- refactor!: changed symlink
2023-07-02 00:52:36 +02:00
maybegreat48
f1f5d4f6c0 Set menu language to game language on first run (#1577)
* feat(translations): set menu language to game language on first run
* fix(translations): add exception handlers
* fix: more exception handlers
2023-07-02 00:25:40 +02:00
Andreas Maerten
64afb5b0cb fix: Context Menu crash & Vehicle God mode (#1571)
* fix(ContextMenu): nullptr dereference while drawing box
* fix(ESP): Vehicle God mode check if ped is actually driving
2023-06-30 20:38:30 +02:00
Andreas Maerten
464f2f90dc Bug fix time (#1549)
* fix(PlayerTP): Get Current only works once
* chore(README): removed features from TOC
* fix(ViewNetwork): SCTV join translation
* refactor: Use tunable service for no idle kick
* fix(Spoofing): check for valid model before spoofing
* feat(Spectate): Remove freeze and hide player blip
* fix(Spectate): case of chat not being visible as spectator.
* feat(Matchmaking): safer max search limit for match searching
* fix(Player/Toxic): Wanted Level small text translation
2023-06-28 11:20:48 +02:00
DayibBaba
78986f7c02 General UI tweaks (#1538) 2023-06-27 14:05:44 +02:00
DayibBaba
c258ee2022 Vehicle tabs UI tweak (#1521) 2023-06-25 10:38:53 +02:00
DayibBaba
630159f65d Some fixes and requests (#1516)
* Removed Delete button and nearby.cpp

* Added player check for kill button

* Added delete vehicle button

* Fixed give armor & added vehicle god esp
2023-06-24 23:12:20 +02:00
Andreas Maerten
ef86872235 fix: Bool CMD hotkey toggle message showing translation key (#1510)
* feat(TranslationService): introduced fallback key to joaat version of get_translation
2023-06-23 09:55:26 +02:00
maybegreat48
1d75981731 Tunables service fix and theme changes (#1507) 2023-06-23 08:43:44 +02:00
DayibBaba
b96fddd8d0 Player UI tweaks (#1489)
* Redesigned Player UI

* Formatting
2023-06-22 10:11:56 +02:00
DayibBaba
9201cc363b feat(ViewSession): UI tweaks (#1479) 2023-06-21 10:02:35 +02:00
Johann
3fbcaeb2f9 feat(session_browser): update max session limit (#1423) 2023-06-15 21:57:43 +02:00
maybegreat48
0af712537f Update to 1.67 (#1407) 2023-06-14 23:29:25 +02:00
DayibBaba
a19b4d572e feat: TP on top error fix & Manual Teleport & Infractions in player list & Max Performance (#1394) 2023-06-10 14:47:19 +02:00
DayibBaba
9b5bd2ee4d fix(ContextMenu): entity detection (#1392) 2023-06-07 23:56:43 +02:00
Andreas Maerten
34481918d1 feat(PlayerDB): notify when player is online (#1386) 2023-06-06 13:37:45 +02:00