24 Commits

Author SHA1 Message Date
maybegreat48
ab54473371 Add improved desync kick protection (#443)
Update GTAV-Classes vendor
2022-09-12 20:44:47 +02:00
aa15032261
97fcc7fddb Added clone current vehicle feature. (#351) 2022-07-27 19:42:15 +02:00
Yimura
cade4f832b Removed detected stuff (#275) 2022-06-12 21:24:35 +02:00
Yimura
2083f66d94 feat(Detection): Disable sig scanner (#269)
* feat(vendor): Update GTAV-Classes
* feat(Detection): Disable sig scanner
2022-06-03 15:14:26 +02:00
karifeld
0f09234130 refactor: Modernized/optimized general code, bug fixing and more (#226)
* refactor: Use self globals

* refactor: Use gui::components

* fix(Vehicle Preview): Addresses #119

Previewed vehicle set to unclimbable

Only preview when hovered on vehicle

* fix(Infinite Clip): Disabling it now works

* fix(No Ragdoll): Disabling it now works

Removed unnecessary calls to natives (0xB128377056A54E2A should be enough)

* fix(Spawn): Wrong footer placement

* fix self globals file name typo

* refactor(Mobile): Clear ped tasks when set conditions are met

Only clear ped tasks if pv_teleport_into bool is true and ped is in a vehicle

* feat(Weapons): Remove current weapon

* refactor: Added missing variable in calls to self globals

* refactor: Utilize usage of ControllerInputs

* fix(Vehicle Fly): uninitialized local variable 'ped' used

* refactor(No Ragdoll, Infinite Clip): Only run on boolean change.

* refactor(Infinite Ammo): Simplified code

* refactor: Utilize ControllerInputs in other areas of code

* refactor: Utilize ControllerInputs in other areas of code
2022-05-22 18:38:45 -04:00
Yimura
0c0a99cf45 refactor: Remove Detected Code (#203)
* feat(premake): Cleaned up premake file, disabled ImGui asserts and other unused files

* feat(renderer): Don't build default font

* feat(vendor): replace ImGui with GTA V safe ImGui

* revert: feat(System): Added looped feature to disable sigscanner
2022-05-13 17:19:43 +02:00
Yimura
0fc1bf6a1b feat(System): Added looped feature to disable sigscanner
fixes #180
2022-05-08 18:31:36 +02:00
xM4ddy
31124cbf28 Added variables for common self natives 2022-05-07 18:27:59 -04:00
Yimura
d6ccfd242f feat(GUI): Don't use natives for resolution 2022-03-31 00:06:20 +02:00
Yimura
a2d9f04f1e feat(Globals): Simplified code, sorry to anyone who has to update their code 2022-02-22 01:18:49 +01:00
Yimura
1dc68d23e1 feat(PlayerList): Rewrite of entire player management system 2022-01-31 18:27:35 +01:00
Yimura
3d71ab1b77 fix(Player): SelectedPlayer struct was a copy and never updated causing the selected player to never update 2022-01-06 09:26:45 +01:00
Yimura
33ac6e261d feat(Natives): Updated natives list 2021-11-08 13:00:04 +01:00
Yimura
c274237ba4 feat(UpdatePlayerStructs): Networkhandle allocation size can be smaller 2021-10-15 11:28:54 +02:00
Yimura
1bc261b1c0 feat(System/PlayerUpdate): Optimised player counts 2021-08-05 14:59:27 +02:00
Yimura
dd4562c359 feat(System/PlayerUpdates): Properly update 2021-08-05 01:46:36 +02:00
Yimura
dbbe530f7d feat(System/PlayerUpdate): Optimised player updates 2021-08-05 01:28:18 +02:00
Yimura
478e3e9304 fix(UpdatePointers): Fixed issue where the player point would not be up to date 2021-08-03 20:29:13 +02:00
Yimura
21a70be719 feat(System): Update player structs with less load 2021-07-26 21:23:27 +02:00
Yimura
814cce7d55 feat(Global): Added pointer to local player ped 2021-07-25 22:24:22 +02:00
Yimura
76a27f3c61 feat(System/ScreenSize): Removed random old variable 2021-07-25 21:15:28 +02:00
Yimura
cba521b616 feat(Players): Made list alphabetical 2021-07-23 18:06:33 +02:00
Yimura
6621562d89 feat(Player): Added spectate_player 2021-05-26 13:33:26 +02:00
Yimura
1feb58f5c3 feat(Windows): Added player window 2021-05-26 13:17:19 +02:00