155 Commits

Author SHA1 Message Date
tiCkuhAr
861e53ec7a Remove useless kicks (#3061) 2024-05-06 22:11:35 +02:00
R.K
8f2422b923 Start Script Activity Session Check (#3045) 2024-05-06 22:00:32 +02:00
R.K
7216f6cadb Allow Trusted Players & Friends to Request Control (#3047) 2024-05-06 20:15:53 +02:00
HCR-750F
d59f8d85c1 Add more translation keys (#3024) 2024-05-03 17:29:24 +02:00
gir489
93c95c51c3 Fix multiple crashes. (#3035) 2024-05-03 17:28:21 +02:00
Ryan
03fb470983 Radio Sync Fix (#2973) 2024-05-02 17:42:37 +02:00
gir489
2c55564d1a Refactor format money to use manual methods of comma addition. (#3020) 2024-05-01 23:30:25 +02:00
gir489
7c8aa753ee Fixed format_money not working. (#2969) 2024-04-24 21:14:41 +02:00
gir489
33530855d1 Added StartScriptBegin protection. (#2962)
* Refactored Script Event Logging to log to a file that's kept open, but flushed each event instead of spamming the console.
* Added Rockstar ID to the Script Event Logger.
2024-04-23 22:48:29 +02:00
Andreas Maerten
fcdeeba7ed Give optimisation hints to compiler (#2929)
feat(invoker): add compiler hints
chore(get network event data): added translation TODO
feat(native hooks): add compiler hint to crashes
feat(render): add likely compiler hint to on_present
feat(thread pool): add compiler hints
Added hook likely/unlikely switches to debug/crash scenarios.
Added HEX_TO_UPPER call on the AC verifier offsets.
Added more fuzzer unlikely attributes.
Replaced some hard coded numbers with their unhashed _J variants.
Added more unlikely attributes to singleton initializer checks.
Added more likely/unlikely attributes to certain scenarios.
2024-04-22 19:48:22 +02:00
gir489
e32fee1252 Added formatting to money on HUD. (#2957) 2024-04-22 18:29:42 +02:00
gir489
d0292b59cb Refactor m_rockstar_id into its proper type of a 64-bit signed integer. (#2901) 2024-03-31 21:11:52 +02:00
gir489
d63f712e5e Redesigned the preview system entirely. (#2888) 2024-03-30 18:41:12 +01:00
gir489
1276c51c06 Fixed gamer_handle_serialize/deserialize using the wrong sizes. (#2886) 2024-03-28 20:15:33 +01:00
gir489
cde9c23323 Unify rlGamerHandle code and fix chat inaccuracies. (#2883) 2024-03-27 21:43:31 +01:00
maybegreat48
1e79a92657 Refactor and fix send chat (#2864)
* feat(chat): refactor and fix send chat
* fix(chat): fixes
* fix(chat): fix team chat

Co-authored-by: DayibBaba <79384354+DayibBaba@users.noreply.github.com>
2024-03-23 17:37:51 +01:00
Andreas Maerten
99afa8dfbb refactor!: Rewrite of the old notification service (#2866)
The main goal was improving the readability of the original code however some ugliness remains.

- Swapped from pointer singleton to instance singleton
- Actually make use of the alpha logic that used to be present
- Added a counter to notifications to indicate if something is being spammed
- Notification timeouts reset if they're sent to the queue again
2024-03-23 00:04:49 +01:00
gir489
caa813c4a8 Extra give control checks (#2847)
Closes #2841
Closes #2088
2024-03-19 19:06:03 +01:00
gir489
0bf069ad99 Fixed hooks::scripted_game_event using incorrect types and sizes. (#2844) 2024-03-19 10:33:50 +01:00
Andreas Maerten
88036b91da refactor: switch RAGE_JOAAT with string literal functions (#2806)
Why? Shorter to write and removes the macro usage

I used the following regex to find all occurrences:
```r
RAGE_JOAAT\("(.*?)"\)
```
then the following to replace it all:
```r
"$1"_J
```
2024-03-12 09:42:11 +01:00
Andreas Maerten
1064077b9c feat(renderer): added dynamic font loading based on lang requirements (#2738)
Related YimMenu/Translations#117
Closes #2723

Changes made:
 - Renderer class was changed to a static instance
 - Some throw code was removed because of change of instantiation of the renderer
 - Fonts are dynamically loaded based on the language requirements
 - renderer files have been moved to make the root directory less messy
 - Added a font mgr to improve the ease of adding more language support
2024-02-21 21:26:29 +01:00
Quentin
26686402c3 proper fix for weapon info damage crash (#2740) 2024-02-21 07:48:42 +01:00
Quentin
19204743f0 AMMO_BALL protection (#2733) 2024-02-20 20:27:34 +01:00
Quentin
3342d663f6 RECEIVED_CLONE_REMOVE player ped removal protection (#2732) 2024-02-20 20:26:12 +01:00
maybegreat48
d030bcbf4e Block traffic protection (#2688)
* fix: don't randomize components if we're cloning an existing ped
* feat(protections): add traffic manipulation protection
* fix(protections): add a mission check
2024-02-09 15:34:45 +01:00
Anvar
49d31f8799 Graceful Landing (#2660) 2024-01-28 15:17:26 +01:00
maybegreat48
22e15e95d6 Optimizations (#2649)
* fix(Respawn): fix respawn in SP
* fix: re-enable bigobj
* fix: update creator's stack size
* fix: use BOOLs instead of bools
* fix(gitignore): hide .pyc files
2023-12-29 17:07:00 +01:00
gir489
7584d231df Weapon events refactor. (#2622)
* Removed legacy REMOVE_ALL_WEAPONS_EVENT network event check.
Added GIVE_WEAPON_EVENT check to prevent people giving us weapons.
2023-12-21 16:17:45 +01:00
gir489
228ce6b25e Fixes for b3095 (#2537)
* Refactored TRIGGER_SCRIPT_EVENT for the duplicate f_2 argument they added in 3095.
Fixed OOB gadget spam caused by the tow truck.
Increased max interiors in InteriorControl.
* Updated scripted_game_event.
* Update GTAV-Classes repo.
* Fixed locals for 3095.
* Bump project to Build 3095.
2023-12-14 00:56:40 +01:00
gir489
ab970764fc Added more spam messages to the filter. (#2488)
* Added more spam messages to the filter.

* Removed duplicate remote control vehicle button from the player vehicle menu.

* Added heuristical spam detector.

* Fixed clock in spam logger.

* Added date output to the chat logger.

* Added a message to show the user when someone is spamming.
More static text translations.

* Removed redundant mobile global in scr_globals.hpp.

* Added a spam reason to the spam logger.

* Added team/all to the chat logger.
Added a logger call for the user's chats.
2023-12-07 20:04:00 +01:00
yubie
60887cb816 feat(anticheat): Anticheat bypass improvements (#2463)
- Add more metrics to bad_metrics set
- Add MM Filtering (This metric shouldnt be normally called anyway)
- Improve QD Hook to increase AC verifier delay when detected
- Removed gameskeleton hook in favor of patching ac at init
- Added tamperactions check to gameskeleton patcher
2023-11-30 10:47:39 +01:00
Andreas Maerten
83618f04eb fix(Metrics): block MM metric (#2455) 2023-11-26 23:42:31 +01:00
Andreas Maerten
a5e70d39db refactor(Metrics): filter out "bad" metrics and allow normal ones to be sent (#2453) 2023-11-26 21:59:01 +01:00
maybegreat48
a97af16888 Rewrite AC bypass (#2430)
* fix(anticheat): rewrite AC bypass again (the old one isn't detected but this is cleaner)
* fix(chat): some chat tweaks
* fix(anticheat): fix memory leak
* feat(lua): add is_player_friend
* fix(protections): fix possible false positives with the vehicle task mismatch protection
* feat(protections): add debug logs to trace false positive
* fix(spam): add some more stuff
2023-11-19 23:20:15 +01:00
HCR-750F
5cd260d198 refactor(reaction): rework reaction code (#2331)
1. Allow interloper_reaction to use timeout.
2. Fix crash reaction(except TSE) cannot use announce in chat.
3. Allow all friends to bypass auto kick spammers, modder flag and  reactions.
Provides an alternative for users who experience this weird bug https://github.com/YimMenu/YimMenu/issues/2266 . They can just trust their friends until someone provides valuable information for developers to fix.
4. Allow trusting specific players (bypass auto kick spammers, modder flag and reactions).
5. Trust the whole session temporarily (Avoid team members being kicked when in mission).
6. Remove duplicate logs when blocking crash (except for TSE crash)
7. remove unused gamer_instruction_kick in reaction list
8. Allow announce in team only chat
2023-11-04 14:54:32 +01:00
gir489
cf457e15c8 Refactored writing RandomID into a set that's locally tracked by the user. (#2376) 2023-11-03 18:34:22 +01:00
gir489
79df8bc021 Converted all static strings to translation keys. (#2284) 2023-10-20 18:24:44 +02:00
Quentin
af1050f5ae queue_dependency: remove outdated hardcoded dependency callers offsets, no more use since we have a game skeleton update hook now. (#2268) 2023-10-12 23:35:04 +02:00
maybegreat48
b0c4c86f48 Actually fix integrity checks (#2232) 2023-10-08 21:33:12 +02:00
maybegreat48
2d2a5c51a2 Bypass integrity checks (#2216)
Closes #2215
Closes #2218
Closes #2220
Closes #2212
2023-10-07 17:19:46 +02:00
lonelybud
d4d934e565 fix(LobbyLock): use multikick when lobby lock is enabled (#2189) 2023-09-24 23:14:28 +02:00
yubie
44f7f0b77a feat(anticheat): add bonus http blocker (#2186) 2023-09-24 23:13:14 +02:00
maybegreat48
921c8a14f9 fix(player_db): fix player database (#2166) 2023-09-20 14:48:44 +02:00
maybegreat48
f3e2d95d81 Anticheat bypass fix (#2128) 2023-09-16 13:44:03 +02:00
Quentin
e0ae6837d0 Fix #1545 - ERR_MEM_EMBEDDEDALLOC_ALLOC Crash (#2116) 2023-09-12 20:19:24 +02:00
Quentin
1ac4cfa3d8 fix(renderer): Fix renderer callbacks called for nothing. (#2073) 2023-09-02 12:46:40 +02:00
maybegreat48
4a5dccd547 Huge protection improvements and other stuff (#1963)
* feat(protections): add a fuzzer
* feat(protections): improve protections
* feat(spoofing): add warning
* feat(world): force object cleanup
* fix(weapons): fix custom weapon code
* fix(weapons): fix for #1983
2023-08-19 13:01:08 +02:00
Yimura
b057af6fae fix: don't call original on prepare_metric_for_sending 2023-07-25 18:10:32 +02:00
MegaMemeMoment
45600d7306 fix(hooks): return types (#1834)
fixes a bunch of return types that were seemingly copied from IDA without manual verification
2023-07-25 15:52:21 +02:00
Rxann
17e79dbaaa Added Empty lobby button (#1812) 2023-07-24 22:10:44 +02:00