Maddy
61781b3312
feat(Self): Add local visibility option ( #116 )
2022-05-02 21:15:49 +02:00
Yimura
d6ccfd242f
feat(GUI): Don't use natives for resolution
2022-03-31 00:06:20 +02:00
Yimura
05c117f58b
fix(Hud): Bug where transition state 66 would remain active on screen
2022-03-30 23:55:52 +02:00
Yimura
58f31fec0e
fix(Spectate): Inverted FREEZE_ENTITY_POSITION toggle
2022-03-30 23:40:49 +02:00
LiamD-Flop
1fc8071d27
fix(ESP): Can't load through loading screen if we delete it ( #131 )
2022-03-23 18:44:21 +01:00
Yimura
49a4d4c802
refactor: Improvements and small changes ( #125 )
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* fix(Looped): Typo in spectate function name
* fix(Spectate): Prevent falling through world
* feat(Pointers): Shortened useless part of signature
* feat(ReceivedEvent): Removed unused include
* feat(Protections): Optimised NET_ARRAY_ERROR protection
* feat(View/Settings): Restructured protections dropdown
2022-03-21 18:02:30 +01:00
Maddy
b77668694e
feat(Session): Added local time modifiers
2022-03-19 23:15:38 +01:00
Yimura
69d30ce297
feat(SpecialAmmo): Added special ammo options
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- Removed frame flags #108
2022-03-16 19:16:52 +01:00
Yimura
f226cd3b1a
fix(TransitionState): Not shown because of broken if statement check
2022-03-10 00:53:34 +01:00
Yimura
959d070d53
feat(HUD): Added transition info in loading screens ( #97 )
2022-03-08 23:05:31 +01:00
Maddy
9503ab4fdb
feat: remote clear wanted level and remote never wanted ( #93 )
2022-03-08 19:26:28 +01:00
Yimura
5632c9d812
fix(FreeCam): Request focus at cam coords.
2022-03-08 01:06:12 +01:00
Yimura
8a26427311
feat(Vehicle): Made horn boost based of vehicle heading
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Thanks @DayibBaba
Closes #67
2022-03-03 02:09:11 +01:00
Maddy
9b34d69559
Session Changer move from Self tab to Session tab ( #76 )
2022-03-03 01:35:20 +01:00
Maddy
bfea7e0722
feat: Added suggestions from #64
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Added:
* Give All Weapons
* No spread
* No recoil
* Force Crosshair
* Weapon Damage Modifier
* Clean Player & Keep Player Clean
* Invisibility
Modified:
* Welcome notification shows the current hotkey to open menu
* Weapons.h has been updated with the most recent weapons
2022-03-02 14:48:53 +01:00
LiamD-Flop
eb71752b5b
feature(GUI): Notifications are gui styled. ( #69 )
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* feature(GUI): Notifications are gui styled.
* feature(GUI): Removed ~r~
2022-03-02 00:21:29 +01:00
Yimura
9ecffc7d68
feat(Vehicle): Added checkbox to disable targetting
2022-02-22 01:39:09 +01:00
Yimura
a2d9f04f1e
feat(Globals): Simplified code, sorry to anyone who has to update their code
2022-02-22 01:18:49 +01:00
Yimura
11b51edaea
fix(InfiniteAmmo/Mag): Removed unused includes
2022-02-13 23:53:10 +01:00
Maddy
5ea6135856
Added Infinite ammo & clip.
2022-02-08 23:06:33 -05:00
Yimura
0cff76852a
feat(PlayerList): Further simplified how selected player is handled
2022-02-02 01:38:35 +01:00
Yimura
b5c12a12bf
feat(Spectate): Why did I ever use signature
2022-02-01 23:14:58 +01:00
Yimura
445514c8bf
fix(Spectate): Check if player is valid while spectating
2022-01-31 18:36:00 +01:00
Yimura
1dc68d23e1
feat(PlayerList): Rewrite of entire player management system
2022-01-31 18:27:35 +01:00
Yimura
9726d96c6a
feat(vendor): Updated GTAV-Classes
2022-01-30 00:23:26 +01:00
Yimura
1273b47ef2
feat(LsCustoms): No need to set position and heading as the natives are hooked
2022-01-21 23:14:19 +01:00
Yimura
815d493530
feat(Vehicle): Added trigger LS Customs anywhere
2022-01-14 16:12:30 +01:00
Yimura
2414ee3c81
fix(CustomWeapons): Fix Gravity Gun not doing cleanup when failing REQUEST_CONTROL
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Fixes #40
2022-01-08 14:09:00 +01:00
Yimura
121553a3f5
refactor: Only act on an entity if we have control
2022-01-07 17:00:42 +01:00
Yimura
df92a95aa9
feat(OffRadar): Moved to util/mobile
2022-01-07 15:05:47 +01:00
Yimura
3d71ab1b77
fix(Player): SelectedPlayer struct was a copy and never updated causing the selected player to never update
2022-01-06 09:26:45 +01:00
Yimura
44693ff015
Merge pull request #39 from The-Denno/bug_ragdoll
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fix(Self): No Ragdoll force ragdolling when disabled
fixes #36
2022-01-05 21:09:46 +01:00
The-Denno
7877c7cd8c
Update no_ragdoll.cpp
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fix(Self): ragdoll sideeffects as mentioned in #36
2022-01-05 19:23:57 +01:00
Yimura
4c28db9e58
fix(Vehicle): Vehicle God mode was not working as intended
2022-01-05 19:22:21 +01:00
Yimura
b4d23c1789
fix(Self): Wanted Level added force toggle
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fixes #23
2022-01-05 18:30:16 +01:00
Yimura
28773c63b1
chore(Protections): Removed unused replay_interface
2021-12-22 21:35:59 +01:00
Yimura
d925ec2bbc
feat(Vendor): Updated GTAV-Classes
2021-12-22 13:19:30 +01:00
Yimura
ba189ff65d
fix(NoRagdoll): Disabling no ragdoll will force ragdoll the player
2021-12-22 01:15:02 +01:00
Yimura
c8aa2fd085
feat(Self): SuperRun prefer character rotation instead of cam rotation
2021-12-21 11:03:58 +01:00
Yimura
d8b7b8801a
feat(CPed): In vehicle property is a bit field, check against bit instead of one value
2021-12-20 11:37:23 +01:00
Yimura
a128160e2b
feat(Self): Set other ragdoll natives to false
2021-12-19 13:00:17 +01:00
karifeld
802aee41af
feat(Self): Better no ragdoll
2021-12-19 14:02:38 +08:00
Yimura
28b1224898
feat(Self): Added super run
2021-12-19 00:25:54 +01:00
Yimura
8931db7d4b
feat(Protections): Stop calling replay interface on tick
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The replay interface should be used for single task checks, something that's triggered by the user.
The removal of attached entities should be done with a different method.
2021-12-18 14:28:37 +01:00
Yimura
721682743d
Merge pull request #9 from iRevolutionDev/update
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feat(Police): Fixed wanted level change.
2021-12-17 21:52:01 +01:00
iRevolutionDev
265e905d3f
feat(Police): Fixed wanted level change.
2021-12-17 17:44:09 -03:00
Yimura
192e5aaee7
feat(ReplayInterface): Yield script even on invalid objects
2021-12-16 20:16:40 +01:00
Yimura
cea7b3f73f
Merge pull request #7 from iRevolutionDev/update
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feat(Globals): Updated globals for disable phone and session joining
2021-12-15 20:29:40 +01:00
iRevolutionDev
12bd47576a
Update 1.58
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feat(Globals): Updated phone calls
feat(Globals): Updated session
2021-12-15 16:25:10 -03:00
Yimura
b31b472fed
feat(Vehicle): Added despawn bypass
2021-12-15 20:15:21 +01:00