199 Commits

Author SHA1 Message Date
R.K
0b21bd8c6a Hotfix (#3072) 2024-05-09 11:06:25 +02:00
maybegreat48
efc172c9e2 Assorted fixes (#3073)
* feat: unstuck more when removing blackscreen
* fix: make kicks more versatile
2024-05-09 11:05:56 +02:00
gir489
ce62f3d04b Sanity checks for get_net_data. (#3068) 2024-05-08 10:33:21 +02:00
R.K
0a5a8c2ef7 PlayerDB Delete Untrusted Players (#3053) 2024-05-06 20:51:33 +02:00
HCR-750F
d59f8d85c1 Add more translation keys (#3024) 2024-05-03 17:29:24 +02:00
gir489
93c95c51c3 Fix multiple crashes. (#3035) 2024-05-03 17:28:21 +02:00
gir489
eac117299b Updated the max characters from 64 characters to 41, which seems to be the maximum the Socialclub API actually saves and returns. (#3014) 2024-05-01 10:54:28 +02:00
gir489
53e6530d66 Add motorcycle club, too. (#3013)
* Refactor add_callback_for_labels to take an initializer_list.
2024-04-30 23:17:59 +02:00
gir489
ffcd789209 Increased the maximum length of CEO Name from 15 to 64 characters. (#3011)
* Added FMMC_KEY_TIP15 replacement of 15 to 64.
* Removed legacy multiplayer chat filter.
2024-04-30 22:59:52 +02:00
R.K
806e1b8fdf fix(VehicleController): Missing translations (#3004) 2024-04-30 18:13:25 +02:00
gir489
51cd6e37ff Fixed commands not working in single player. (#2980)
* Fixed commands not working in single player.

* Code review changes.
2024-04-27 16:10:35 +02:00
gir489
33530855d1 Added StartScriptBegin protection. (#2962)
* Refactored Script Event Logging to log to a file that's kept open, but flushed each event instead of spamming the console.
* Added Rockstar ID to the Script Event Logger.
2024-04-23 22:48:29 +02:00
Andreas Maerten
fcdeeba7ed Give optimisation hints to compiler (#2929)
feat(invoker): add compiler hints
chore(get network event data): added translation TODO
feat(native hooks): add compiler hint to crashes
feat(render): add likely compiler hint to on_present
feat(thread pool): add compiler hints
Added hook likely/unlikely switches to debug/crash scenarios.
Added HEX_TO_UPPER call on the AC verifier offsets.
Added more fuzzer unlikely attributes.
Replaced some hard coded numbers with their unhashed _J variants.
Added more unlikely attributes to singleton initializer checks.
Added more likely/unlikely attributes to certain scenarios.
2024-04-22 19:48:22 +02:00
gir489
c06cbdf3bb Fixed vehicles in preview exploding. (#2908)
* Closes #2905

* Fixed set_mp_bitset being called from vehicle::spawned if the is_networked parameter was false.
2024-04-04 09:43:10 +02:00
gir489
65c2aa9b16 fix: Vehicle Preview same model hash different actual vehicle (#2904)
Closes #2903
2024-04-02 09:55:13 +02:00
gir489
d63f712e5e Redesigned the preview system entirely. (#2888) 2024-03-30 18:41:12 +01:00
gir489
659cffa6f7 refactor: Model Preview use time delta instead of frame/tick rate (#2881)
Closes #2880
2024-03-27 14:10:14 +01:00
gir489
a9ccde5ac1 ACTUALLY fixes #2675 this time I swear. (#2879) 2024-03-27 11:33:33 +01:00
lonelybud
ccfa6759dd increase navigation_struct name size (#2869)
may fix #2852
2024-03-25 15:38:09 +01:00
Andreas Maerten
99afa8dfbb refactor!: Rewrite of the old notification service (#2866)
The main goal was improving the readability of the original code however some ugliness remains.

- Swapped from pointer singleton to instance singleton
- Actually make use of the alpha logic that used to be present
- Added a counter to notifications to indicate if something is being spammed
- Notification timeouts reset if they're sent to the queue again
2024-03-23 00:04:49 +01:00
maybegreat48
1dc46b1fa9 Use the timestamp when validating cache version (#2834) 2024-03-18 14:33:09 +01:00
Andreas Maerten
88036b91da refactor: switch RAGE_JOAAT with string literal functions (#2806)
Why? Shorter to write and removes the macro usage

I used the following regex to find all occurrences:
```r
RAGE_JOAAT\("(.*?)"\)
```
then the following to replace it all:
```r
"$1"_J
```
2024-03-12 09:42:11 +01:00
Andreas Maerten
1064077b9c feat(renderer): added dynamic font loading based on lang requirements (#2738)
Related YimMenu/Translations#117
Closes #2723

Changes made:
 - Renderer class was changed to a static instance
 - Some throw code was removed because of change of instantiation of the renderer
 - Fonts are dynamically loaded based on the language requirements
 - renderer files have been moved to make the root directory less messy
 - Added a font mgr to improve the ease of adding more language support
2024-02-21 21:26:29 +01:00
maybegreat48
22e15e95d6 Optimizations (#2649)
* fix(Respawn): fix respawn in SP
* fix: re-enable bigobj
* fix: update creator's stack size
* fix: use BOOLs instead of bools
* fix(gitignore): hide .pyc files
2023-12-29 17:07:00 +01:00
Aure7138
bc0d67583f Update crossmap and natives.hpp to 3095. (#2565) 2023-12-15 16:01:57 +01:00
gir489
228ce6b25e Fixes for b3095 (#2537)
* Refactored TRIGGER_SCRIPT_EVENT for the duplicate f_2 argument they added in 3095.
Fixed OOB gadget spam caused by the tow truck.
Increased max interiors in InteriorControl.
* Updated scripted_game_event.
* Update GTAV-Classes repo.
* Fixed locals for 3095.
* Bump project to Build 3095.
2023-12-14 00:56:40 +01:00
gir489
92a3e4febd Fixed garage globals for 3095. (#2529) 2023-12-13 19:33:07 +01:00
gir489
5a9019fa62 Fixed TRIGGER_SCRIPT_EVENT for 3095. (#2527) 2023-12-13 19:32:26 +01:00
gir489
e5d2f4ed05 Fix script patch signature causing crash (yubie-re) (#2523)
Redesigned the script patcher to assign the signatures names, so if they fail, it will print out its name.
2023-12-12 23:37:31 +01:00
gir489
ab970764fc Added more spam messages to the filter. (#2488)
* Added more spam messages to the filter.

* Removed duplicate remote control vehicle button from the player vehicle menu.

* Added heuristical spam detector.

* Fixed clock in spam logger.

* Added date output to the chat logger.

* Added a message to show the user when someone is spamming.
More static text translations.

* Removed redundant mobile global in scr_globals.hpp.

* Added a spam reason to the spam logger.

* Added team/all to the chat logger.
Added a logger call for the user's chats.
2023-12-07 20:04:00 +01:00
gir489
d2a7ff8ba4 feat(lua): added weapon and vehicle cache bindings (#2477)
* Replaced bad example in entities documentation.
* Updated Lua documentation for vehicles/weapons to allow for auto generation.
* Added Vector3 support to the Lua globals/locals class.
* Fixed a bug with get_float in globals/locals returning an int instead of a float.
* Fixed globals get_uint/set_uint using signed types for the return/parameter.
* Added unsigned int helpers to the locals Lua class.
2023-12-05 09:58:35 +01:00
gir489
004593811f Removed GET_STAT_HASH_FOR_CHARACTER_STAT dependency. (#2452) 2023-11-26 21:59:55 +01:00
gir489
91f8487014 Removed log.info call from tunables_service. (#2420) 2023-11-16 14:18:39 +01:00
gir489
eaeb54b728 Clone Debug Globals into Debug Locals (#2419)
* Copied code from Debug Globals to Debug Locals.
Redesigned components::input_text to return the InputText result, and add an overloaded method to take a std::string.
Fixed Debug Globals having static text and not using components::input_text to prevent sending the input to the game.
Fixed view_debug_threads::thread_states not properly ending its string causing ImGui to read more than it should from memory.
Made Debug Globals cap the input index to UINT32, as the user could potentially overflow the get_ptr function and cause the game to crash.

* Removed extraneous does_thread_exist deceleration.
2023-11-16 14:17:46 +01:00
gir489
bc58716118 Redesigned Persist Car to check if the player is already in the car they want to spawn, and just forward self::veh as if it was the vehicle spawned. (#2418) 2023-11-16 14:15:21 +01:00
lonelybud
2eec32b747 refactor: Rework Persist Car Service (#2394) 2023-11-12 18:38:05 +01:00
HCR-750F
5cd260d198 refactor(reaction): rework reaction code (#2331)
1. Allow interloper_reaction to use timeout.
2. Fix crash reaction(except TSE) cannot use announce in chat.
3. Allow all friends to bypass auto kick spammers, modder flag and  reactions.
Provides an alternative for users who experience this weird bug https://github.com/YimMenu/YimMenu/issues/2266 . They can just trust their friends until someone provides valuable information for developers to fix.
4. Allow trusting specific players (bypass auto kick spammers, modder flag and reactions).
5. Trust the whole session temporarily (Avoid team members being kicked when in mission).
6. Remove duplicate logs when blocking crash (except for TSE crash)
7. remove unused gamer_instruction_kick in reaction list
8. Allow announce in team only chat
2023-11-04 14:54:32 +01:00
DayibBaba
fba0098ca3 Xml Map Loader (Menyoo) (#2233)
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-11-04 00:23:37 +01:00
DayibBaba
5d391acfe0 Vehicle control additions & fixes (#1926)
* Removed summon distance & car only check
* Changed raw UI elements to components.
* Added selection methods
* feat(VehicleController): add translation strings

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-11-04 00:22:07 +01:00
gir489
7c3565d9bf Added a delete button to Persist Vehicle. (#2354) 2023-10-30 21:29:30 +01:00
Andreas Maerten
487da0ac76 refactor: Implement HTTP client with proxy support (#2146) 2023-10-30 21:18:32 +01:00
gir489
79df8bc021 Converted all static strings to translation keys. (#2284) 2023-10-20 18:24:44 +02:00
gir489
6137d4cefc Fixed bug with persist_car_service not saving the tire smoke color. (Closes #2239) (#2261) 2023-10-13 00:13:15 +02:00
gir489
6a56113e7c Removed OUTFIT_UNKs from props_t. (#2258) 2023-10-13 00:12:10 +02:00
Quentin
5515c841a1 feat(lua): Allow lua scripts to flag modders with a custom reason if needed. (#2248) 2023-10-13 00:11:37 +02:00
gir489
078e8fd6c9 Fixed persist outfit thinking the player was showering when they were not (#2203)
* Fixed a crash emanating from mobile_service::register_vehicles if the vehicle needed to be refreshed.
2023-09-27 09:41:24 +02:00
gir489
220e995035 Add Garage drop-down to Spawn PV menu (#2171)
* Fixed edge case where a garage that contained only banned vehicles would show if the user was using Spawn Clone.
Refactored a large portion of the garage code to be production ready.
Formatting changes.

* Added singular garage items to the m_garage setter like the Terrorbyte.

* Fixed is_blacklisted_vehicle returning an inverted condition.
Fixed Garage drop-down not updating properly.

* Separated out m_garage's setter into a ctor function.
Replaced the 4 singular garages that use an overloaded index with a define to be able to shift them easier when new properties are added.

* Removed obsolete and incorrect player.character_slot config entry.
Removed deprecated local_player.hpp.
Added self::char_slot that is guaranteed to be correct.

* Removed extraneous semi-colon.

* Added more stuff to fillsnacks.
Removed more extraneous usages of MPPLY_LAST_MP_CHAR.

* Added the vehicle's name to player info.

* Fixed get_property_garage_size returning the incorrect size for the facility.
Fixed get_static_property_name returning the Nightclub's name instead of Nightclub Service Entrance to maintain consistency with the Mechanic.
Fixed garage_slot_iterator not starting and ending at the correct indexes.

* Shifted the singular properties down one to compensate for the new math.

* Fixed backwards math on Terrorbyte and Nightclub B1.

* Fixed garage not being updated when the player moved the vehicle.

* Fixed backwards comments.
2023-09-22 23:16:33 +02:00
Quentin
247536aacc fix(player-db): restore old on-demand thread creation behavior. (#2167)
Fixes #2160
2023-09-21 20:08:23 +02:00
gir489
bc36de5d2f Closes #2152 (#2156)
* Reduces natives called in hotkey_service::wndproc to prevent collisions.
* Removed debug code from carmod_shop::STAT_GET_INT
* Fixed #2152.
* Added sanity check to script thread in hotkey_service::wndproc.
Made is_mp_chat_active atomic to ensure cache coherence.
* Closes #2164
2023-09-20 16:27:39 +02:00
maybegreat48
921c8a14f9 fix(player_db): fix player database (#2166) 2023-09-20 14:48:44 +02:00