6 Commits

Author SHA1 Message Date
karifeld
0f09234130 refactor: Modernized/optimized general code, bug fixing and more (#226)
* refactor: Use self globals

* refactor: Use gui::components

* fix(Vehicle Preview): Addresses #119

Previewed vehicle set to unclimbable

Only preview when hovered on vehicle

* fix(Infinite Clip): Disabling it now works

* fix(No Ragdoll): Disabling it now works

Removed unnecessary calls to natives (0xB128377056A54E2A should be enough)

* fix(Spawn): Wrong footer placement

* fix self globals file name typo

* refactor(Mobile): Clear ped tasks when set conditions are met

Only clear ped tasks if pv_teleport_into bool is true and ped is in a vehicle

* feat(Weapons): Remove current weapon

* refactor: Added missing variable in calls to self globals

* refactor: Utilize usage of ControllerInputs

* fix(Vehicle Fly): uninitialized local variable 'ped' used

* refactor(No Ragdoll, Infinite Clip): Only run on boolean change.

* refactor(Infinite Ammo): Simplified code

* refactor: Utilize ControllerInputs in other areas of code

* refactor: Utilize ControllerInputs in other areas of code
2022-05-22 18:38:45 -04:00
xM4ddy
31124cbf28 Added variables for common self natives 2022-05-07 18:27:59 -04:00
Yimura
a2d9f04f1e feat(Globals): Simplified code, sorry to anyone who has to update their code 2022-02-22 01:18:49 +01:00
Yimura
9c0d7179cf fix(Natives): replace PLAYER_ID with GET_PLAYER_INDEX 2021-11-11 01:14:22 +01:00
Yimura
ccc8212003 feat(VehicleGun): Select custom model 2021-05-20 22:39:56 +02:00
Yimura
6c4357ed3c feat(CustomWeapons): Added vehicle gun 2021-05-20 21:04:03 +02:00