gir489
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d63f712e5e
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Redesigned the preview system entirely. (#2888)
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2024-03-30 18:41:12 +01:00 |
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gir489
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659cffa6f7
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refactor: Model Preview use time delta instead of frame/tick rate (#2881)
Closes #2880
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2024-03-27 14:10:14 +01:00 |
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gir489
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a9ccde5ac1
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ACTUALLY fixes #2675 this time I swear. (#2879)
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2024-03-27 11:33:33 +01:00 |
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Aure7138
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bc0d67583f
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Update crossmap and natives.hpp to 3095. (#2565)
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2023-12-15 16:01:57 +01:00 |
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gir489
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241f3cbe58
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Redesigned Vehicle Spawn menus to have consistent features. (#2063)
Closes #2053
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2023-08-31 15:43:55 +02:00 |
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maybegreat48
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97a8c5d60b
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Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
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2023-03-01 21:27:15 +00:00 |
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Yimura
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d624f1aaa1
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refactor: Renderer (#694)
* Simplified SwapCHain, Device and DeviceContext pointers
* Added DX and WndProc callback registration
* Cleaned up GUI code
* Optimised Mouse Toggle
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2022-12-16 17:55:55 +00:00 |
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tupoy-ya
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bc05ecd78c
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refactor!: Replace premake5 with CMake. (#551)
Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com>
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2022-11-08 21:08:58 +00:00 |
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