#pragma once #include "fwddec.hpp" #pragma pack(push, 1) // Created with ReClass.NET 1.2 by KN4CK3R class CPedFactory { public: char pad_0000[8]; //0x0000 class CPed* m_local_ped; //0x0008 }; //Size: 0x0010 static_assert(sizeof(CPedFactory) == 0x10); class CPed { public: char pad_0000[32]; //0x0000 class CPedModelInfo* m_ped_model_info; //0x0020 uint8_t m_entity_type; //0x0028 char pad_0029[3]; //0x0029 uint8_t m_invisible; //0x002C char pad_002D[1]; //0x002D uint8_t m_freeze_momentum; //0x002E char pad_002F[97]; //0x002F rage::vector3 m_position; //0x0090 char pad_009C[237]; //0x009C uint8_t m_godmode; //0x0189 char pad_018A[246]; //0x018A float m_health; //0x0280 char pad_0284[28]; //0x0284 float m_maxhealth; //0x02A0 char pad_02A4[124]; //0x02A4 rage::vector3 m_velocity; //0x0320 char pad_032C[2564]; //0x032C class CAutomobile* m_vehicle; //0x0D30 char pad_0D38[896]; //0x0D38 uint8_t m_ragdoll; //0x10B8 char pad_10B9[15]; //0x10B9 class CPlayerInfo* m_player_info; //0x10C8 char pad_10D0[8]; //0x10D0 class CPedWeaponManager* m_weapon_manager; //0x10D8 char pad_10E0[919]; //0x10E0 uint8_t m_in_vehicle; //0x1477 char pad_1478[104]; //0x1478 float m_armor; //0x14E0 }; //Size: 0x14E4 static_assert(sizeof(CPed) == 0x14E4); class CAutomobile { public: char pad_0000[393]; //0x0000 uint8_t m_godmode; //0x0189 char pad_018A[1722]; //0x018A float m_health; //0x0844 char pad_0848[188]; //0x0848 float m_health2; //0x0904 char pad_0908[48]; //0x0908 class CHandlingData* m_handling; //0x0938 char pad_0940[796]; //0x0940 float m_gravity; //0x0C5C }; //Size: 0x0C60 static_assert(sizeof(CAutomobile) == 0xC60); class CPlayerInfo { public: char pad_0000[52]; //0x0000 uint32_t m_internal_ip; //0x0034 uint16_t m_internal_port; //0x0038 char pad_003A[2]; //0x003A uint32_t m_relay_ip; //0x003C uint16_t m_relay_port; //0x0040 char pad_0042[2]; //0x0042 uint32_t m_external_ip; //0x0044 uint16_t m_external_port; //0x0048 char pad_004A[38]; //0x004A uint64_t m_rockstar_id; //0x0070 char pad_0078[12]; //0x0078 char m_name[20]; //0x0084 char pad_0098[180]; //0x0098 float m_swim_speed; //0x014C float m_run_speed; //0x0150 char pad_0154[81]; //0x0154 bool m_is_rockstar_dev; //0x01A5 char pad_01A6[1]; //0x01A6 bool m_is_cheater; //0x01A7 char pad_01A8[11]; //0x01A8 bool m_is_online; //0x01B3 char pad_01B4[20]; //0x01B4 class CPed* m_ped; //0x01C8 char pad_01D0[40]; //0x01D0 uint32_t m_frame_flags; //0x01F8 char pad_01FC[28]; //0x01FC uint32_t m_player_controls; //0x0218 char pad_021C[1588]; //0x021C uint32_t m_npc_ignore; //0x0850 char pad_0854[12]; //0x0854 bool m_is_wanted; //0x0860 char pad_0861[3]; //0x0861 int8_t m_wanted_level_display; //0x0864 char pad_0865[3]; //0x0865 int8_t m_wanted_level; //0x0868 char pad_0869[1131]; //0x0869 float m_stamina; //0x0CD4 float m_max_stamina; //0x0CD8 }; //Size: 0x0CDC static_assert(sizeof(CPlayerInfo) == 0xCDC); class CPedWeaponManager { public: char pad_0000[32]; //0x0000 class CWeaponInfo* m_weapon_info; //0x0020 char pad_0028[152]; //0x0028 }; //Size: 0x00C0 static_assert(sizeof(CPedWeaponManager) == 0xC0); class CHandlingData { public: char pad_0000[12]; //0x0000 float m_mass; //0x000C char pad_0010[16]; //0x0010 rage::vector3 m_centre_of_mass; //0x0020 float m_drive_bias_front; //0x002C rage::vector3 m_inertia_multiplier; //0x0030 float m_drive_inertia; //0x003C float m_buoyancy; //0x0040 char pad_0044[8]; //0x0044 float m_acceleration; //0x004C char pad_0050[8]; //0x0050 float m_upshift; //0x0058 float m_downshift; //0x005C float m_initial_drive_force; //0x0060 char pad_0064[8]; //0x0064 float m_brakeforce; //0x006C char pad_0070[24]; //0x0070 float m_traction_curve_max; //0x0088 char pad_008C[4]; //0x008C float m_traction_curve_min; //0x0090 char pad_0094[36]; //0x0094 float m_traction_loss_mult; //0x00B8 float m_suspension_force; //0x00BC float m_suspension_comp_damp; //0x00C0 float m_suspension_rebound_damp; //0x00C4 float m_suspension_upper_limit; //0x00C8 float m_suspension_lower_limit; //0x00CC float m_camber_stiffness; //0x00D0 char pad_00D4[8]; //0x00D4 float m_anti_rollbar_force; //0x00DC char pad_00E0[8]; //0x00E0 float m_roll_centre_height_front; //0x00E8 float m_roll_centre_height_rear; //0x00EC float m_collision_damage_mult; //0x00F0 float m_weapon_damamge_mult; //0x00F4 float m_deformation_mult; //0x00F8 float m_engine_damage_mult; //0x00FC float m_petrol_tank_volume; //0x0100 float m_oil_volume; //0x0104 }; //Size: 0x0108 static_assert(sizeof(CHandlingData) == 0x108); class CWeaponInfo { public: char pad_0000[376]; //0x0000 }; //Size: 0x0178 static_assert(sizeof(CWeaponInfo) == 0x178); class CPedModelInfo { public: char pad_0000[136]; //0x0000 }; //Size: 0x0088 static_assert(sizeof(CPedModelInfo) == 0x88); #pragma pack(pop)