#include "features.hpp" #include "pointers.hpp" namespace big { void features::join_message() { bool bJoinMessage = g_settings.options["join_message"].get(); if (bJoinMessage) { for (int i = 0; i < 32; i++) { if (!NETWORK::NETWORK_IS_PLAYER_CONNECTED(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i)) && ENTITY::DOES_ENTITY_EXIST(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i))) { char joinMsg[64]; strcpy(joinMsg, ""); strcat(joinMsg, g_pointers->m_get_player_name(i)); strcat(joinMsg, " is joining."); features::notify::above_map(joinMsg); } } } } }