#include "backend/looped/looped.hpp" namespace big { static int iLastWantedLevel = 0; void looped::self_police() { if (g_local_player == nullptr || g_local_player->m_player_info == nullptr) return; if (g.self.never_wanted) g_local_player->m_player_info->m_wanted_level = 0; else if (g.self.wanted_level != iLastWantedLevel) g_local_player->m_player_info->m_wanted_level = g.self.wanted_level; } }