#include "hooking.hpp" #include "services/player_service.hpp" namespace big { void hooks::player_join(CNetworkObjectMgr* _this, CNetGamePlayer* net_player) { LOG(INFO) << "Player '" << net_player->get_name() << "' joined taking slot #" << (int)net_player->m_player_id; g_player_service->player_join(net_player); return g_hooking->m_player_has_joined_hook.get_original()(_this, net_player); } }